<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2753761759991334363</id><updated>2012-01-10T03:29:02.847-08:00</updated><category term='Character Selection'/><category term='AT: Burst Fire Machine Guns'/><category term='AT: Extra Flash Points'/><category term='AT: Keep Weapons When You Die'/><category term='CUC: Camping'/><category term='AT: Carry 2 Rockets'/><category term='Chars: Midnight Wesker'/><category term='Chars: B.S.A.A. Sheva'/><category term='AT: Save Partner by Killing Them'/><category term='Main'/><category term='AT: EF Elevator'/><category term='CUC: Weapon Discarding'/><category term='Chars: S.T.A.R.S. Chris'/><category term='AT: Extra Melee&apos;s'/><category term='Environmental Traps'/><category term='WL: The Mines'/><category term='AT: Grenade Launchers'/><category term='Advanced Tactics'/><category term='AT: Quick Fire Rocket'/><category term='Beginners Tips for Versus'/><category term='Chars: Tribal Sheva'/><category term='Chars. B.S.A.A. Jill'/><category term='AT: Stunning'/><category term='Versus Reunion'/><category term='AT: Bouncing Grenades'/><category term='AT: Better Accuracy'/><category term='BT: Survivors'/><category term='Cheating Unsportsman Conduct'/><category term='AT: Quick Turning'/><category term='AT: Camera Turning'/><category term='Chars: B.S.A.A. Chris'/><category term='Chars: Safari Chris'/><category term='CUC: Thanking and Taunting'/><category term='Chars: Battle Suit Jill'/><category term='CUC: Proxy Spawn Camping'/><category term='Chars: Clubbin&apos; Sheva'/><category term='WL: Village'/><category term='WL: Public Assembly'/><category term='ET: Explosive Barrels'/><category term='ET: Transformers'/><category term='CUC: Corpse Stabbing'/><category term='AT: Shaking off Enemies'/><category term='AT: Using Dying Opponent as Bait'/><category term='ET: Oil Drums'/><category term='CUC: Rage Quitting'/><category term='AT: Leading Shots'/><category term='BT: Slayers'/><category term='ET: Spike Traps'/><category term='Weapon Locations'/><category term='AT: Shotgun + Melee Combos'/><title type='text'>Resident Evil 5: Verus The Unofficial FAQ</title><subtitle type='html'>A compiliation of tips and tactics used on Versus Mode.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>51</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-3903138617550994800</id><published>2010-11-25T23:00:00.000-08:00</published><updated>2010-09-28T15:22:44.970-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Main'/><title type='text'>Main</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;-RESIDENT EVIL 5: VERSUS MODE-&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_kkJ8TuXACxU/TEy56OV-6rI/AAAAAAAAAAo/ZTWH0n_8Irg/s1600/Versus.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 224px;" src="http://1.bp.blogspot.com/_kkJ8TuXACxU/TEy56OV-6rI/AAAAAAAAAAo/ZTWH0n_8Irg/s400/Versus.png" alt="" id="BLOGGER_PHOTO_ID_5497973655046384306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is a FAQ for Versus mode on Resident Evil 5 on Xbox360, although all of the tips and tactics here will work the same on the Playstation 3 version. Button commands when needed are simply listed based on the 360's controller layout, that is all.&lt;br /&gt;&lt;br /&gt;If you're new to Versus or want to brush up on some skills, this site should help you know all their is to know about getting better at Versus. Please feel free to browse it and help improve your game.&lt;br /&gt;&lt;br /&gt;If you find any errors on the site, feel free to report them &lt;a href="mailto:ikariwarriorkh@yahoo.com"&gt;here&lt;/a&gt;. If you would like to submit a video demonstrating any of the tactics or tips listed here, please submit them &lt;a href="mailto:ikariwarriorkh@yahoo.com"&gt;here&lt;/a&gt; as well and I'll be happy to include them and give you credit for the video. You may also contact me via XBL if necessary. My GamerTag is &lt;a href="http://live.xbox.com/en-US/profile/profile.aspx?pp=0&amp;amp;GamerTag=IkariKH"&gt;IkariKH&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-INDEX-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/Character%20Selection"&gt;Character Selection&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/Beginners%20Tips%20for%20Versus"&gt;Versus Beginners Tips&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/BT%3A%20Survivors"&gt;Survivors Beginners Tips&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/BT%3A%20Slayers"&gt;Slayers Beginners Tips&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/Advanced%20Tactics"&gt;Survivors Advanced Tactics&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/Cheating%20Unsportsman%20Conduct"&gt;Cheating &amp;amp; Unsportsman Conduct&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/Weapon%20Locations"&gt;Weapon Spawns &amp;amp; Locations&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/Environmental%20Traps"&gt;Environmental Traps&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://re5versus.blogspot.com/search/label/Versus%20Reunion"&gt;&lt;img style="cursor: pointer; width: 184px; height: 92px;" src="http://3.bp.blogspot.com/_kkJ8TuXACxU/THWjLJi3_NI/AAAAAAAAAMo/cI7V_75YcXA/s400/versusreunionikari.png" alt="" id="BLOGGER_PHOTO_ID_5509489131093753042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You may freely use information obtained on this webpage so long as you provide proper credit for it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Disclaimer: The thoughts and views expressed on this site are solely my own. I also speak in a very blunt and direct way. So please be aware of that and try not to take offense. Resident Evil 5 and all characters and properties involved are reserved rights of Capcom. I do not own any characters, properties etc. from Resident Evil.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://www.freecountercode.com//MYSPACE_COUNTERS_3964401.png" alt="MYSPACE COUNTERS" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-3903138617550994800?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/3903138617550994800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/main.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/3903138617550994800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/3903138617550994800'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/main.html' title='Main'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_kkJ8TuXACxU/TEy56OV-6rI/AAAAAAAAAAo/ZTWH0n_8Irg/s72-c/Versus.png' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-2552728174648807198</id><published>2010-09-28T15:16:00.001-07:00</published><updated>2010-09-28T15:22:15.883-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT: Better Accuracy'/><title type='text'>Better Accuracy with Weapons</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Better Accuracy with Weapons&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is especially useful with the Magnum. The Magnum can kill a player in 2 hits, however, it has a huge recoil if you miss with it, leaving you incredibly open to attack. Many players also find it difficult to land accurate shots with the Magnum as well, especially from a distance because of that recoil and it's low ammo count.&lt;br /&gt;&lt;br /&gt;The best way around this is to simply use the scope on the sniper rifle to zoom in on the shot you wish to take, and then quick fire your Magnum immediately after the same as you would a quick fire rocket. Simply &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;hotkey&lt;/span&gt; the magnum to one of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;hotkey&lt;/span&gt; slots in your inventory, in this example we'll say you placed it into the 'Up' position in your inventory. After you've zoomed in on a players head with the sniper rifle for example, simply press Up on your &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Dpad&lt;/span&gt; and then immediately press fire. You'll land a perfect head shot with your magnum.&lt;br /&gt;&lt;br /&gt;Now keep in mind this isn't viable in close range fights because for one, your opponent isn't going to stand still with you next to them, and two, you're only opening yourself to attack by aiming with one gun and switching to another before you even attack. So this tactic is best used for ranged shots with the magnum.&lt;br /&gt;&lt;br /&gt;Keep in mind, if you're not getting points for a clear &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;headshot&lt;/span&gt; with the magnum, it's due to lag. Refer to my section on Leading your shots to counteract that.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-2552728174648807198?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/2552728174648807198/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/09/better-accuracy-with-weapons.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/2552728174648807198'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/2552728174648807198'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/09/better-accuracy-with-weapons.html' title='Better Accuracy with Weapons'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-6653760094178634774</id><published>2010-08-24T16:07:00.001-07:00</published><updated>2010-09-11T16:58:38.908-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Versus Reunion'/><title type='text'>Versus Reunion</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_kkJ8TuXACxU/THWi5sxRBEI/AAAAAAAAAMg/tUQ9DcVQslo/s1600/versusreunionikari.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 200px;" src="http://3.bp.blogspot.com/_kkJ8TuXACxU/THWi5sxRBEI/AAAAAAAAAMg/tUQ9DcVQslo/s400/versusreunionikari.png" alt="" id="BLOGGER_PHOTO_ID_5509488831311709250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Q. What is Versus Reunion?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;A.&lt;/span&gt; If you play on Versus often enough, you've probably seen this mentioned in someones profile/bio or in a private message before. You may be wondering what Versus Reunion is.&lt;br /&gt;&lt;br /&gt;In short, Versus Reunion is a community movement to get the Mercenaries Reunion characters added into Versus Mode. That means Josh, Excella, Rebecca, Barry and all 4 of the new Chris/Sheva costumes added as playable characters to Versus Mode.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Q. What's the Point?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;A.&lt;/span&gt; As fans of Versus, we feel that adding these characters to the mode will extend the replay value of Versus as well as bring in new players, or bring back older players. The movement also hopes for new maps for the mode as well but, the core idea is for the Reunion chars to be added to Versus. Keep in mind though, that we don't want a 'seperate' Versus mode, like how Mercenaries Reunion was a seperate mode from the original Mercenaries. We want the new Reunion chars combined with the existing Versus chars so that we can play with 'everyone'.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Q. How can I support it?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;A. &lt;/span&gt;If you want to support Versus Reunion, you can post your support &lt;a href="http://www.capcom-unity.com/resident_evil/go/thread/view/7391/24891393/We_want_Versus_Reunion%21"&gt;in this topic&lt;/a&gt; on Capcom-Unity.&lt;br /&gt;&lt;br /&gt;And Vote for Versus Reunion in Capcom's &lt;a href="http://www.capcom-unity.com/go/suggestion/box"&gt;suggestion box.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center; color: rgb(255, 0, 0);"&gt;&lt;span style="font-weight: bold;"&gt;Q. I don't see the suggestion in the suggestion box. Should I create my own?&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;A. &lt;/span&gt;Keep in mind, there are many different similiar suggestions. And capcom doesn't allow direct linking to suggestions.&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt; &lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;But, to support Versus Reunion, please vote for "Versus Reunion" suggestion "by IkariWarriorKH"&lt;/span&gt;.&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_kkJ8TuXACxU/THu_ls8WCYI/AAAAAAAAAMw/Utekk8SVu-o/s1600/VRSuggest.png"&gt;&lt;img style="cursor: pointer; width: 392px; height: 124px;" src="http://2.bp.blogspot.com/_kkJ8TuXACxU/THu_ls8WCYI/AAAAAAAAAMw/Utekk8SVu-o/s400/VRSuggest.png" alt="" id="BLOGGER_PHOTO_ID_5511209223458261378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Keep that one voted so we're all on the same page voting for the same thing rather than spreading our votes between different "Reunion" suggestions.&lt;br /&gt;&lt;br /&gt;If you're having trouble finding the suggestion, select the category as 'games' and the title as 'Resident Evil' at the top, and simply sort through those for easier accessibility.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Q. What else can I do to support this?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;A. &lt;/span&gt;If you'd like to further support Versus Reunion, you can spread the word amongst friends, join the &lt;a href="http://www.facebook.com/group.php?gid=130353063670377&amp;amp;ref=search"&gt;FaceBook Group&lt;/a&gt;, join the &lt;a href="http://www.capcom-unity.com/versusreunion"&gt;Capcom-Unity Group&lt;/a&gt;, or visit our &lt;a href="http://www.youtube.com/user/RE5VersusFan"&gt;Youtube Channel&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Q. Are there any Banners or Avatars I can use on forums to support it?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Yes, there's a ton of Avatars and banners you can use below:&lt;br /&gt;(Created by &lt;a href="http://www.capcom-unity.com/programcanaan"&gt;Programcanaan&lt;/a&gt; and &lt;a href="http://www.capcom-unity.com/shedevilu"&gt;Shee XD&lt;/a&gt; and &lt;a href="http://www.capcom-unity.com/markocooldante"&gt;ReMiXxXbOy&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-Forum Avatars-&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_kkJ8TuXACxU/THRVblWce9I/AAAAAAAAAJY/_XobKWFFrNg/s1600/1dcb12577b4934e3034fa43a4da2f8b6.jpg"&gt;&lt;img style="cursor: pointer; width: 125px; height: 125px;" src="http://1.bp.blogspot.com/_kkJ8TuXACxU/THRVblWce9I/AAAAAAAAAJY/_XobKWFFrNg/s200/1dcb12577b4934e3034fa43a4da2f8b6.jpg" alt="" id="BLOGGER_PHOTO_ID_5509122176552041426" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_kkJ8TuXACxU/THRVhqLon9I/AAAAAAAAAJg/z5AycnlNtNU/s1600/2e8266bea7fe8275967e4f61afc11e49.jpg"&gt;&lt;img style="cursor: pointer; 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width: 154px; height: 200px;" src="http://2.bp.blogspot.com/_kkJ8TuXACxU/TFs3ijTmTZI/AAAAAAAAAFI/t5kRfptvBv4/s200/MidnightWesker2.png" alt="" id="BLOGGER_PHOTO_ID_5502052436495715730" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Midnight Albert Wesker&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Cost to Unlock&lt;/span&gt;: 30,000 Points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Midnight Wesker is the first of the two available versions of the fabled antagonist in Versus. While unquestionably god tier in Mercenaries Mode, Midnight Wesker is mostly average in both Survivors and Slayers. In Survivor he starts with the H&amp;amp;K P8 Handgun, 3 Proximity Mines, and 3 Hand Grenades. In Slayers, he gains 2 additional mines and grenades to his arsenal along with the S&amp;amp;W M500 Magnum (aka the Handcannon).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;In Survivors&lt;/span&gt;, Midnight is the only character to start without a First Aid Spray or any healing item at his disposal. He instead starts with Proximity Mines. This can be both a good and bad thing. It forces you to get healing items quickly, but, also allows you to start booby trapping weapon spawns early on before other players get to them. His Dash ability allows him an effective way of escaping or persuing an opponent, but, it does take away his life as well as has a very long startup and cooldown animation, which leaves him very open to attack. So using it wrecklessly like many players do will get him killed more often than saved.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;In Slayers&lt;/span&gt;, Midnight can be powerful, but, can also be easily gimped. This is because he almost entirely relies on his Handcannon to excel in the mode. If stripped of ammo for this weapon, he's essentially gimped. His Handgun can kill normal majini in 2-3 hits and has a decent critical chance, but, against bosses, plagas or other players, he will have a tremendous uphill battle without his Magnum. However, if Magnum ammo is managed and stocked effectively, he can take out most bosses in one to two shots, the same for other players and plagas. The problem relies in the lag between shots for the overpowered Magnum. Other players can easily move out of the way during his lag and unload into him and dwindle his health while he tries to pop a magnum into them. This leaves him extremely open to being punished for it.  Thereby making him extremely powerful in one way, yet extremely underpowered at the exact same time.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;Against other players&lt;/span&gt;, as mentioned above, Midnight almost exclusively relies on his Magnum for this, but, like BS Jill and her sniper, having to rely on a single gun for almost everything, while that gun has  a very small clip, makes for severe ammo issues. Add in the lag in between shots which leaves him heavily open to attack, and dealing with other players can be a nightmare at times for a Midnight player. The most effective way to deal with other players as Midnight is to either fire from a range, or stun them first with an Incendiary grenade, a hand grenade, or draw them into getting grabbed by an enemy. Anything that can not only stun them, but, take some of their life off of them as well. This will allow the first magnum shot you fire on them to put them in danger or dying status and effectively negate the lag of firing the gun in the first place.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Special Ability:&lt;/span&gt; Wesker has the unique ability to perform a super speed Dash, just like in the main game. However, this ability has two downsides. 1) It costs health to use. And if your health is too low, you will not be able to use it. 2) It is an extremely difficult move to control and without practice, it will hurt you far more than help you to use it against other players.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;To perform his Dash&lt;/span&gt;, simply press the Right Stick down as a Button. This will iniate his dash as he'll lean forward and put his leg back as he gets ready to dash forward. He'll dash quite a great deal and then skid to a stop, leaving him open again.&lt;br /&gt;&lt;br /&gt;During his dash, there are two additional things you can do on top of the dash itself. First, you can perform an attack at the peak of the dash, thus ending it prematurely and attempting to attack an opponent or enemy. Secondly, you can maneuver and turn him during his dash similiar to how he moves during the battles against him in the main  game. However, this requires even more timing and precision to use  effectively as well.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;To perform the Tiger Knee attack&lt;/span&gt; during a dash, simply press the X button at any time during the dash you wish. However, your timing needs to be precise in order to actually connect the attack with an enemy. As Wesker will not simply stop at that exact second to perform the Knee, instead it will take a fraction of a second before he performs it, as well, the knee will push him forward a bit as well. So you need pre-empt it in order to connect it and judge your timing appropriately. If you miss with this attack, again, it will leave him wide open to be punished for it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;To perform his Dash Turning&lt;/span&gt;, during the startup of the dash on &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Control type A&lt;/span&gt;, you'll need to move the Left Stick in the direction you wish him to turn, and then press A. This will iniate his first turn. You can turn him up to 3 times during the dash. However, keep in mind you must input the turns ahead of time. You cannot turn on the fly.  Each of the 3 turns needs to be inputted before he actually makes that turn. So you'd be inputting turn 1 at the start of the dash, turn 2 at turn 1, and turn 3 at turn 2.  You cannot turn at the end of a dash to continue it. You either dash forward or you pre-plan your turns, one or the other.&lt;br /&gt;&lt;br /&gt;To perform the turns on &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Control Type D&lt;/span&gt;, simply start the dash normally with RS, then instead of switching to LS, use the RS again to control the dash while using A to activate the turns just as mentioned above. The only thing you're switching is using RS instead of LS to perform the turns after you activate the dash with RS pressed down.&lt;br /&gt;&lt;br /&gt;Keep in mind, his turns are limited to straight lines, he cannot circle or make curves. So you can only effectively push him left, right, forward, or backwards. Thus you can often land against a wall and stop the dash prematurely if you don't plan his turns appropriately.&lt;br /&gt;&lt;br /&gt;Turning requires a LOT of practice and precision to use effectively. Using it simply to show off is the single best way to get yourself killed by other players. No one is going to think you're cool or amazing for simply doing it like tons of newbie Weskers try to do to show off. A Wesker that dashes ineffectively and leaves himself open to attack left and right is not something anyone will be impressed by, quite the opposite. It just makes you look like an idiot. Effectively using Wesker's Dash and turns is the only time anyone will care or be impressed by it. So practice it in player or friendly matches or in Mercenaries to get the timings down. And don't use it unless it's viable to do so.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-3095717782914818744?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/3095717782914818744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/08/midnight-wesker.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/3095717782914818744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/3095717782914818744'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/08/midnight-wesker.html' title='Midnight Wesker'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_kkJ8TuXACxU/TFs3ijTmTZI/AAAAAAAAAFI/t5kRfptvBv4/s72-c/MidnightWesker2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-9061897053010041878</id><published>2010-08-05T14:29:00.001-07:00</published><updated>2010-08-05T15:08:43.172-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Chars: Battle Suit Jill'/><title type='text'>Battle Suit Jill</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_kkJ8TuXACxU/TFstW97UwMI/AAAAAAAAAFA/hazPUQYudlY/s1600/BSJill2.png"&gt;&lt;img style="cursor: pointer; width: 154px; height: 200px;" src="http://1.bp.blogspot.com/_kkJ8TuXACxU/TFstW97UwMI/AAAAAAAAAFA/hazPUQYudlY/s200/BSJill2.png" alt="" id="BLOGGER_PHOTO_ID_5502041242366951618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Battle Suit Jill Valentine&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Cost to Unlock&lt;/span&gt;: 7,000 Points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Battle Suit Jill is the first and only alternate to Jill available in Versus. She's an incredibly powerful character for beginners in Survivors, but, an average at best character in Slayers. In Survivors, she starts with her VZ61 Machine Gun, 3 incendiary grenades and a First Aid Spray. In Slayers, she trades up her flame grenades for 3 hand grenades instead, and also gains the PSG-1 Sniper Rifle to her arsenal.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;In Survivors&lt;/span&gt;, Battle Suit is the most used character for beginner players due to the sheer power of her VZ61 Machine Gun at close range. Her MG can tear another players life down faster than any other default gun in the mode. But, this only works at close range. From a distance, her MG does poor damage due to accuracy. She also starts with 3 incendiary grenades which allows her free chances to lock an opponent into place and unload the VZ into them. However, her MG can only carry her so far, so while beginners may be able to grab a quick kill here and there, relying on it as their main strategy point becomes the majorities downfall as most decent players aren't privy to standing in close range with a BS Jill long enough for her to make use of it and will pot shot her from a distance with ease, dwindling her health down while she tries in vain to get close to retain her raw close range power. So let it be known, Battle Suit Jill is not the best character in Survivors, as there is no 'best' character in that mode. Again, her MG is only good in close range combat. At range, she's not going to do much of any damage to anyone, which is why a lot of players prefer handgun characters.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;In Slayers&lt;/span&gt;, Battle Suit is an average player. She has no amazing strengths, but doesn't have terrible weaknesses either. She's just average. Her VZ61 isn't as powerful as her B.S.A.A. counterparts Mp5, but it will do the job against normal majini. Her PSG-1 is her main weapon for dispatching of bosses, as she doesn't suffer from recoil or lag like Clubbin' Sheva does with the S75. Her Hand Grenades can be useful to toss into a mob of majini to take them all out at once while she turns her attention to a different spawn group. However, her main problem comes in the fact that dealing with bosses, plagas and other players all make heavy use of her rifle which means she'll have ammo issues with it often. Add in that the rifle still will require some time and effort to take down any of the above mentioned, so she doesn't have speed on her side either.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;Against other players&lt;/span&gt;, again, the PSG-1 is her best bet, but it requires her to remain at range from her opponent to be effective and not leave herself open. Her VZ61 can be useful but again, it's not as powerful as the Mp5 so it won't take anyone down as fast. So her best bet is to use a hand grenade to stun a distant opponent and then unload on them with the PSG-1. Or else she'll need to stock up on Incendiary grenades as well to help her contend.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Special Ability:&lt;/span&gt;  Jill has the only unique Knifing animation in the game. Instead of  slicing with her knife, she stabs forward. Therefore she can get 2-3  stabs in the time it takes any other character to slice once with  theirs. This makes her incredibly powerful at close range when the enemy  is distracted, ensnared, or stuck in an animation. This also allows her  to reach higher with her knife than other characters as well, giving  her better range with her knife as well.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-9061897053010041878?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/9061897053010041878/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/08/battle-suit-jill.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/9061897053010041878'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/9061897053010041878'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/08/battle-suit-jill.html' title='Battle Suit Jill'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_kkJ8TuXACxU/TFstW97UwMI/AAAAAAAAAFA/hazPUQYudlY/s72-c/BSJill2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-752168017131089958</id><published>2010-08-05T14:10:00.000-07:00</published><updated>2010-08-05T15:09:23.382-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Chars. B.S.A.A. Jill'/><title type='text'>B.S.A.A. Jill</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_kkJ8TuXACxU/TFso1_DBHII/AAAAAAAAAE4/6qM0sJwxQ3A/s1600/BSAAJill2.png"&gt;&lt;img style="cursor: pointer; width: 154px; height: 200px;" src="http://2.bp.blogspot.com/_kkJ8TuXACxU/TFso1_DBHII/AAAAAAAAAE4/6qM0sJwxQ3A/s200/BSAAJill2.png" alt="" id="BLOGGER_PHOTO_ID_5502036277685460098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;B.S.A.A. Jill Valentine&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Cost to Unlock&lt;/span&gt;: 5,000 Points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;B.S.A.A. Jill is the first version of Jill that is playable in Versus. She's an all around character much like B.S.A.A. Chris, having both strengths and weaknesses that balance her out but don't make her particularily more or less powerful than anyone else. In Survivors, she starts with the Px4 Handgun, 3 Flash Grenades and a First Aid Spray. In Slayers, her flashes are increased to 5,  and she gains the H&amp;amp;K MP5 Machine Gun.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;In Survivors&lt;/span&gt;, Jill is often a good choice due to her nimble size, quick agility, and her knifing abilities. Her Cartwheel Kick melee has a very fast startup with almost no lag involved, however it does have a recovery lag afterwards which leaves her open to attack, and it is possible to miss with it. Jill's Handgun is also good for headshotting annoying Majini due to it's high critical rate, thus saving bullets for the opposing team while removing problematic enemies from your area.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;In Slayers&lt;/span&gt;, Jill can be quite good, though she is definately outclassed by other characters. Her biggest problem is that she lacks a quick way to deal with bosses. She can certainly handle her own against bosses and dispatch them with little problem to herself, it's the simple fact it takes her longer than other characters to do so that hurts her. Her Flash Grenades are invaluable for dealing with the various plagas that come about, especially the Duvalia. Three shots from her handgun will kill any normal majini so this should be your main course of action, save your machine gun ammo for bosses. Stock up on handgun ammo and use it to take out majini. Her handgun as mention earlier has a very high critical rate which makes it a very high chance of landing an instant kill with a head shot which also saves ammo as well if your aim is good enough.&lt;br /&gt;&lt;br /&gt;For bosses, simply switch to the MP5 and tear into the bosses. The majority of bosses will get locked into a stun cycle as long as you keep unloading her MP5 into them. They may take a step or two forward but will almost always get stunned backwards. So you can unload into an Executioner that is walking towards you without worry of him hitting you with his axe even if he starts the animation. Just make sure you don't start trying to shoot him while he's already in the axe animation else you will get hit.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;Against other Players&lt;/span&gt;, Jill can have a difficult time dealing with them unless she's smart and prepared. Grab incendiary grenades found throughout the level and stock up on them as best as you can and hotkey it to the down button on your d-pad. If another player starts harassing you, simply switch to the flame grenade and hurl it at their feet then run up to them and unload your MP5 into them. Odds are very high that you'll put them in danger or dying by the time they get out of the burning animation which will often cause them to start fleeing rather than attack you. Or you'll have put them into dying either way.&lt;br /&gt;&lt;br /&gt;That is the single best way to deal with other players when playing Slayers as Jill. However, if you cannot find or are out of flame grenades, your best offense is from a distance. Keep yourself at range from them and potshot them in the head with your Handgun to wear them down. The majority of other characters will need to get close in order to seriously hurt you, while you can deal great damage with her handgun from a distance by head shotting them with her high critical rate. This will wear them down by the time they get close to you, or cause them to flee.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Special Ability:&lt;/span&gt; Jill has the only unique Knifing animation in the game. Instead of slicing with her knife, she stabs forward. Therefore she can get 2-3 stabs in the time it takes any other character to slice once with theirs. This makes her incredibly powerful at close range when the enemy is distracted, ensnared, or stuck in an animation. This also allows her to reach higher with her knife than other characters as well, giving her better range with her knife as well.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-752168017131089958?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/752168017131089958/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/08/bsaa-jill.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/752168017131089958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/752168017131089958'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/08/bsaa-jill.html' title='B.S.A.A. Jill'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_kkJ8TuXACxU/TFso1_DBHII/AAAAAAAAAE4/6qM0sJwxQ3A/s72-c/BSAAJill2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-8739795167736605696</id><published>2010-07-28T16:05:00.000-07:00</published><updated>2010-08-05T15:55:11.298-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT: Shaking off Enemies'/><title type='text'>Shaking off Enemies</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;SHAKING OFF ENEMIES&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This isn't exactly an 'advanced' tactic, but, so many new players have difficulty with this that I feel it's something they definately need to learn and refine like most of the AT's listed.&lt;br /&gt;&lt;br /&gt;Very often you'll get grabbed by a majini or a boss and have your health drained, or spend a very long time being held against your will, leaving you open to attack. Most players simply mash on the Analog stick like crazy trying to get the enemy off of them, and most fail miserably.&lt;br /&gt;&lt;br /&gt;The simplest and easiest way to get an enemy off of you within 3-5 seconds at best and to lose little to no health in the process is simply to Rotate the Left Analog Stick counter clockwise at a brisk pace. It sounds simple enough, but, many people will complain they do this and it doesn't work. But, here's why. For most of you, when you get grabbed, you panic. And you're too concerned with speed on the analog stick that you forget about precision. Therefore your twisting that stick fast sure, but, you're doing it 'too' fast and in a panic'd state that you're not getting full circular motions going. Your motions are more hectic that precise, which is why the game doesn't register it, and you don't get out of your hold as fast.&lt;br /&gt;&lt;br /&gt;If you simply place your thumb on the stick and start from right and rotate a full circle with it and maintain that full circle motion throughout, you should be able to get 2 full circles per second. If you're having trouble with it, simply practice it at a slower rate to get the motion down, and then increase your speed little by little. You don't need to play the game to try this. You can do it offline with your controller. Alls it takes is training your thumb to move precisely while maintaining a steady pace. You want to control it, not make it erratic.&lt;br /&gt;&lt;br /&gt;If you can get the motion and the pace down, you will even be able to get out of the Executioners hold when he holds you in the air. Instead of slamming you to the floor and prompting you for a QTE event to avoid dying, he will simply drop you on your feet and stumble back moaning as if he got hit.&lt;br /&gt;&lt;br /&gt;So if you're being held by a majini for more than 3-5 seconds or an Executioner is slamming you to the floor on your back, you're doing it wrong. Just practice and you'll get it with time.&lt;br /&gt;&lt;br /&gt;Also note, you can get out of any hold or grapple this way EXCEPT for the Lickers who jump on you and put you on the floor. You cannot get out of that hold without a partners assistance. You can however get out of their tongue lash though.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-8739795167736605696?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/8739795167736605696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/shaking-off-enemies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/8739795167736605696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/8739795167736605696'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/shaking-off-enemies.html' title='Shaking off Enemies'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-4721065652539264699</id><published>2010-07-28T15:57:00.000-07:00</published><updated>2010-07-28T16:00:02.820-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ET: Spike Traps'/><title type='text'>Spike Traps</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-SPIKE TRAPS-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;  Spike Traps are one of the most dangerous traps in the game because they  are an instant kill. However, they're balanced by the fact that a  player is required to be standing by the switch to activate them in  order to use them. Simply shooting them won't trigger them. You can  however often bait players into using the trap by walking close to it  and immediately moving away before you are too close. This will often  make most players kick the button and trigger them. The trap has a delay  time after being activated before it can be used again, and you cannot  get hurt simply by standing in front of the spikes that are already up.  So you can bait someone into using the trap prematurely and then run at  the spikes until they descend them simply run past the trap and into the  area you wish to go without having to worry about getting caught in it.  Just make sure you run 'past' the trap and not stay on it.&lt;br /&gt;&lt;br /&gt;  Spike Traps count as a melee, therefore you can use a spike trap on a  player to put them into dying status and then use it again to finish  them off rather than rush them down to try and melee them personally.  There are only 2 levels with Spike Traps.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;  &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Spike Trap Locations:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;  &lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;(Please Note: Trap Switches are linked to specific traps. Therefore, you  cannot kick Switch 1 and have it activate Trap 2. It will only activate  trap 1)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;  &lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Village:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;  &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Trap 1:&lt;/span&gt; Right in front of the giant bridge, right behind the burning monument in the center of the level&lt;br /&gt;&lt;br /&gt;  &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Trap Switch 1:&lt;/span&gt; Right above the giant bridge on the second floor&lt;br /&gt;&lt;br /&gt;  &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Trap 2:&lt;/span&gt; Directly to the left of the giant bridge and Trap #1, in the entrance to the giant boarded off circular area.&lt;br /&gt;&lt;br /&gt;  &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Trap Switch 2:&lt;/span&gt; Directly behind the bridge just above the ladder to the  little hut where you find the S&amp;amp;W Magnum in the main game&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;  &lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;-Experimental Facility-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;  &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Trap:&lt;/span&gt; On the second floor of the level just below the long ramp and  before the small platforms you can jump on section. The giant cage in  the center with holes in the floor is the trap.&lt;br /&gt;&lt;br /&gt;  &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Trap Switch:&lt;/span&gt; On the front of the cage on the left&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-4721065652539264699?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/4721065652539264699/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/spike-traps.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/4721065652539264699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/4721065652539264699'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/spike-traps.html' title='Spike Traps'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-1862326102407748816</id><published>2010-07-28T15:54:00.000-07:00</published><updated>2010-07-28T16:00:35.481-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ET: Oil Drums'/><title type='text'>Oil Drums</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-OIL DRUMS-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; Oil drums, like the rest, work the same by shooting them and causing a  reaction to harm other players with. In the case of oil drums, when  shot, they will ignite a large wall of flames around and in front of  them. Anyone caught in the area of effect will enter a burning  animation, leaving them vulnerable to attack.&lt;br /&gt;&lt;br /&gt; With Oil Drums, shooting it before you run through it won't help too  much since you'll have to wait for the fire to die off before you can  safely run through it. So your best course of action is to simply avoid  the pathway with the oil drum or go around it, and only shoot them when  other players enter them. Or if you feel the need, shoot them and then  run around them or avoid them so you can be free to run past that area  later on without worry. There are only 3 levels with Oil Drums.&lt;br /&gt;&lt;br /&gt; &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Oil Drum Locations:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt; &lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;-Public Assembly-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt; &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;1)&lt;/span&gt; Right below the wooden platform the agitator speaks with the megaphone on in the main game&lt;br /&gt;&lt;br /&gt; &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;2)&lt;/span&gt; To the right of where the giant red doorway is in in the main game (That kirk blows open for you at the end of 1-1)&lt;br /&gt;&lt;br /&gt; &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;3)&lt;/span&gt; In the back alleyway behind the roof of the main house in the center&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;-Experimental Facility-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt; &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;1)&lt;/span&gt; At the very bottom of the level right in front of the time bonus&lt;br /&gt;&lt;br /&gt; &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;2)&lt;/span&gt; In the corner on the left of the small platform after the ramp with the small garden in the center&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;-Prison-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt; &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;1)&lt;/span&gt; In the middle of the jail cells in the jail section on the left&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-1862326102407748816?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/1862326102407748816/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/oil-drums.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/1862326102407748816'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/1862326102407748816'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/oil-drums.html' title='Oil Drums'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-1364505427771124178</id><published>2010-07-28T15:40:00.000-07:00</published><updated>2010-07-28T16:00:25.833-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ET: Explosive Barrels'/><title type='text'>Explosive Barrels</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-EXPLOSIVE BARRELS-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Any of the large red barrels located around the levels can be a major  harm to you if you get close to them. One shot to them will cause them  to explode and if you're nearby, you're going to get sent flying from  the explosion. The same rules apply as the Transformer. Simply shoot  them yourself before running by them to avoid someone using them on you.  Not every level has Explosive Barrels however. The only levels that  contain them are: Public Assembly, The Mines, Experimental Facility,  Missile Area, Ship Deck &amp;amp; Prison.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-Locations-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Public Assembly: &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;1)&lt;/span&gt; On the far right behind the giant wooden platform the Agitator Majini speaks with the megaphone from in the main game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;2)&lt;/span&gt; Next to the wall where the giant red door is in the main game (The one Kirk blows up for you at the end of 1-1)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;3) &lt;/span&gt;Right behind #2 below the house with the timer in it there&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;The Mines:  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;1)&lt;/span&gt; Right against the wall of the base platform in the central area&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;2)&lt;/span&gt; To the right of #1 against the wall there in the central area&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;3)&lt;/span&gt; Up on the highest pathway of the central area. There is a small  tunnel you can enter that leads to the exit of the level in the main  game. Inside there gainst the wall towards the left side next to a  rocket launcher.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;4)&lt;/span&gt; Inside the cave area next to a chest on the right path after the fork in the road.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;5)&lt;/span&gt; Inside the cave area against a rock pillar near the entrance of the level from the main game&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Experimental Facility:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;(Please note: Almost all of the barrels on this level are 'under' the floor or above the ceiling. So be careful)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;1)&lt;/span&gt; Underneigth the floor grate on the very very bottom floor of the level in front of the time bonus&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;2)&lt;/span&gt; Underneigth the floor grate on the right at the far end of the spike trap area, just before the jump to the small platform.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;3)&lt;/span&gt; Underneigth the floor grate on the platform just past #2 at the end of the jump from the small platforms&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;4)&lt;/span&gt; Underneigth the floor grate at the end of the ramp behind the elevator on the bottom floor&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold; color: rgb(255, 0, 0);"&gt;5)&lt;/span&gt; Above the ceiling grate near the entrance to the top floor of the elevator by the ladder to the lower floor&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;6)&lt;/span&gt; Below the floor grate on the left side right next to the ladder of the highest platform of the level&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Missile Area:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;(Note: This level also contains red containers on the conveyor belts   and on tables that function the same as the explosive barrels. So watch  out for them as well)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;1)&lt;/span&gt; Any conveyor belt contains explosive red containers. I don't need to  list them. There are three conveyor belts in the level, all three have  very visible 2-6 explosive red containers on them. Just be wary.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;2)&lt;/span&gt; On the very bottom of the level on the left side of the conveyor belt&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;3)&lt;/span&gt; On the very bottom of the level on the right side of the conveyor belt&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;4)&lt;/span&gt; On the very bottom of the level behind the ladder&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;5)&lt;/span&gt; On a table behind the giant platform with a hole in the center where a ladder is&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;6)&lt;/span&gt; In the top left corner of the platform with the hole in the center where a ladder is&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;7)&lt;/span&gt; In the corner of the supply room to the left of the platform with the hole in the center where a ladder is&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;8)&lt;/span&gt; Next to some crates in the back of the giant U double stairway on the main level&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;9)&lt;/span&gt; In the left corner of the small nook directly in front of the giant U double stairway&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;10)&lt;/span&gt; On the left next to the mini-platform you can jump up onto that has a  time bonus on it and nothing else, to the left of the U double stairway  area&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;11)&lt;/span&gt; Next to the safe near the farthest most conveyor belt in the back of the level&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;12)&lt;/span&gt; Next to the ladder just past #11&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Ship Deck:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;1)&lt;/span&gt; Next to the ladder on the front of the ship where the chicken spawns in normal Mercenaries&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;2)&lt;/span&gt; Next to the wall in the corner near the safe on the front left of the ship just past the stairway from the chicken spawn area&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;3)&lt;/span&gt; Next to the wall in the corner near the safe on the front right of  the ship just past the stairway from the chicken spawn area&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;4)&lt;/span&gt; In the corner on top of the large crate section in the very middle of  the ship just after the ladder leading up to the middle ground before  you reach the very top of the crates&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;5)&lt;/span&gt; In the corner on the right of the large area just past the left of the gate leading up to the Crane Operator&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;6)&lt;/span&gt; In the corner of the dead end of the crate section on the very far  end of the ship near the exit of the level from the main game, to the left of a ladder&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;7)&lt;/span&gt; In the corner behind the time bonus just past the door leading to the crane operator&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Prison:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;1)&lt;/span&gt; Inside the central area with the two holes in the floor, on the far right corner near a torture wrack.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;2) &lt;/span&gt;Below the floor grating near the time bonus on the far left of the level, just outside the chicken spawn room&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;3) &lt;/span&gt;Inside the 3rd cell in the jail section&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-1364505427771124178?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/1364505427771124178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/explosive-barrels.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/1364505427771124178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/1364505427771124178'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/explosive-barrels.html' title='Explosive Barrels'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-6001172399450934860</id><published>2010-07-28T15:38:00.000-07:00</published><updated>2010-07-28T16:00:13.184-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ET: Transformers'/><title type='text'>Transformers</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-TRANSFORMERS-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Transformers are those little square metal boxes that look like air  conditioners. They usually spark electricity from them from time to  time, and if one is shot, it will send a surge of electricity around it,  electricuting anyone nearby. There are only two levels in the game that  contain Transformers: Public Assembly &amp;amp; Experimental Facility.&lt;br /&gt;&lt;br /&gt;If an opponent walks by one of these, shoot it, and they will get  electricuted which stuns them. This leaves them open to attack and  allows you free hits on them. So electricute them if they're foolish  enough to run past these objects, and then unload a shotgun, magnum, or  rocket into them.&lt;br /&gt;&lt;br /&gt;On the contrary, you know the Transformer is there and need to go  through that way but don't want to get electricuted, what do you do?  That's simple, simply shoot the transformer yourself then run by it.  Once it's shot, it will send out a surge of electricity but it will be  stuck in that animation for a moment and someone shooting it during that  animation will not repeat it. So you're safe to run by it at that  point. Just be careful not to run 'right' next to it while it's surging  as you can still get electricuted if you touch it even if you shot it  yourself. So know where the Transformers are and shoot them before you  run by them to keep it safe for yourself.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Transformer Locations: &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;-Public Assembly-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;1)&lt;/span&gt; to the left of the front side of the boss above the little wooden hurdel on top of the pole&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;2)&lt;/span&gt; hanging on the edge of the main house with the stairway to the roof&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;-Experimental Facility-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;1)&lt;/span&gt; On the very very bottom level of the stage, right after the ladder in the center of the platform&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-6001172399450934860?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/6001172399450934860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/transformers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/6001172399450934860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/6001172399450934860'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/transformers.html' title='Transformers'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-1382378284277871493</id><published>2010-07-28T14:35:00.000-07:00</published><updated>2010-07-28T16:04:20.172-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Environmental Traps'/><title type='text'>Environmental Traps</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-ENVIRONMENTAL TRAPS-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you're new to Versus, you've probably had a transformer dropped on you, an explosive barrel blown up on you, been caught in a spike trap etc. and most likely you were completely unaware of these 'traps' to begin with, or how to avoid them. Below is a few tips on how to avoid them and use them to your advantage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/ET%3A%20Transformers"&gt;Transformers&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/ET%3A%20Explosive%20Barrels"&gt;Explosive Barrels&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/ET%3A%20Oil%20Drums"&gt;Oil Drums&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/ET%3A%20Spike%20Traps"&gt;Spike Traps&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks to &lt;a href="http://www.capcom-unity.com/rockmanx"&gt;RockMan&lt;/a&gt; for inspiring this section&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-1382378284277871493?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/1382378284277871493/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/environmental-hazards.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/1382378284277871493'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/1382378284277871493'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/environmental-hazards.html' title='Environmental Traps'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-1271624691276029011</id><published>2010-07-27T13:57:00.000-07:00</published><updated>2010-07-27T14:04:11.676-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT: Leading Shots'/><title type='text'>Leading Your Shots</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-LEADING YOUR SHOTS-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;From time to time, or even often, you'll have to deal with lag. This is inevitable and unfortunately there's nothing you can do about it. There's no reason to insult or berate another player for lagging. Often times if you see other players teleporting etc. it's you who's lagging, not them. None the less, they can't control their lag just as much as you can't, so while it's frustrating and annoying, don't insult other players for lagging. No one will blame you for being upset at lag in general in a match, but, don't take it out on other players specifically.&lt;br /&gt;&lt;br /&gt;In any event, there are some ways to cope with lag to an extent. When lag is bad, you can hit an opponent dead on and even see the blood splatter out of them, yet you'll notice your score didn't go up and the game didn't recognize your hit. That's because of lag. It means that the game is 'showing' you this player on your screen in one spot when he's really NOT in that exact spot and therefore hitting that spot where he is on your screen is not going to count.&lt;br /&gt;&lt;br /&gt;In order to compensate for this, you need to Lead your shots. This means blind firing to a degree. If you see an opponent running to your right, don't fire at them but instead fire a few feet in front of them. Often times you can catch an opponent this way as even though on your screen you shot thin air, the game recognizes where the player truly was which was in that spot and you get the points for it.&lt;br /&gt;&lt;br /&gt;If you're shooting in front of someone and it's still not working, try shooting a few feet behind them to catch them. Again, dealing with lag is annoying for anyone and we ALL have to deal with laggy or teleporting players at times. So you need to just bare with it and try leading your shots to cope with it. I've beaten many laggy players before by leading my shots, then other times it doesn't work. But, it should at least give you a chance. Good Luck.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-1271624691276029011?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/1271624691276029011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/leading-your-shots.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/1271624691276029011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/1271624691276029011'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/leading-your-shots.html' title='Leading Your Shots'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-4613768729357228234</id><published>2010-07-27T12:49:00.000-07:00</published><updated>2010-08-18T01:58:51.984-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='WL: Village'/><title type='text'>Weapon Spawns for Village</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_kkJ8TuXACxU/TGugxHDdFzI/AAAAAAAAAGo/WkJ7-hdyTX0/s1600/MapSelectVill.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 218px;" src="http://3.bp.blogspot.com/_kkJ8TuXACxU/TGugxHDdFzI/AAAAAAAAAGo/WkJ7-hdyTX0/s400/MapSelectVill.png" alt="" id="BLOGGER_PHOTO_ID_5506671734958135090" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; font-weight: bold; color: rgb(255, 0, 0);"&gt;-VILLAGE-&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Rocket Launcher:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-Laying against the right side of the front door to the first little hut near the entrance of the level&lt;br /&gt;-Laying on the table of the burning monument in the center square&lt;br /&gt;-Laying on the edge of the balcony on the far side of the two story hut in the center square (where you find the S&amp;amp;W Magnum in the main game) (2nd Floor)&lt;br /&gt;-Laying on the edge of the balcony on the near side of the two story hut in the center square (where you find the S&amp;amp;W Magnum in the main game) (2nd Floor)&lt;br /&gt;-Laying against the entrance to the left most spike trapped area&lt;br /&gt;-Laying against the wall on the right inside the left most spike trapped area&lt;br /&gt;-Laying against the wall after the bridge with the spike trap in front of it&lt;br /&gt;-Laying on the table behind the wall after the bridge with the spike trap in front of it&lt;br /&gt;-Laying against the wall behind the Time Bonus right above the bridge with the spike trap in front of it&lt;br /&gt;-Laying against the wall inside the cave on the upper floor near the exit of the level from the main game&lt;br /&gt;-Laying against the wall near the Time Bonus inside the hut in the center square (where you find the S&amp;amp;W Magnum in the main game)&lt;br /&gt;-Laying on the floor near the small chest just above the ladder inside the large house on the left near the entrance to the level&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Grenade Launcher:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-There are no Grenade Launchers on this level&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Shotgun:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-Laying on the table of the burning monument in the center square&lt;br /&gt;-Laying on the table inside the small hut on the second floor of the house behind the bridge with the spike trap in front of it&lt;br /&gt;-Laying against the wall on the right inside the left most spike trapped area&lt;br /&gt;-Laying on the floor near the small chest just above the ladder inside the large house on the left near the entrance to the level&lt;br /&gt;Laying against the wall near the Time Bonus inside the hut in the center  square (where you find the S&amp;amp;W Magnum in the main game)&lt;br /&gt;-Laying against the wall after the bridge with the spike trap in front of it&lt;br /&gt;-Laying on the table behind the wall after the bridge with the spike trap in front of it&lt;br /&gt;-Laying on the edge of the balcony on the near side of the two story hut  in the center square (where you find the S&amp;amp;W Magnum in the main  game) (2nd Floor)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;First Aid Sprays&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;-There are no First Aid Sprays on this Level&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Magnum:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-Laying on the edge of the balcony on the near side of the two story hut  in the center square (where you find the S&amp;amp;W Magnum in the main  game) (2nd Floor)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Rifle:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-Laying on the table of the burning monument in the center square&lt;br /&gt;-Laying against the wall just outside the far window of the large house on the left near the entrance to the level with the ladder and Time Bonus inside it&lt;br /&gt;-Laying against the wall after the bridge with the spike trap in front of it&lt;br /&gt;-Laying on the table behind the wall after the bridge with the spike trap in front of it&lt;br /&gt;-Laying against the wall on the right inside the left most spike trapped area&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Hand Grenades:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-x1 Inside the Small Chest at the top of the ladder inside the large house on the left near the entrance to the level with the ladder and Time Bonus inside it&lt;br /&gt;-x6 On the table inside the 2nd story of the large hut behind the bridge with the spike trap in front of it&lt;br /&gt;-x3 On the table inside the 2nd story of the large hut behind the bridge with the spike trap in front of it&lt;br /&gt;-x6 On the table inside the 1st story of the large hut behind the bridge with the spike trap in front of it&lt;br /&gt;-x3 On the table inside the 1st story of the large hut behind the bridge with the spike trap in front of it&lt;br /&gt;-x3 On the table of the burning monument in the center square&lt;br /&gt;-x5 Inside the small chest next to the small hut near the entrance of the level&lt;br /&gt;-x10 Inside the small chest next to the small hut near the entrance of the level&lt;br /&gt;-x5 Laying on the edge of the balcony on the near side of the two story hut  in the center square (where you find the S&amp;amp;W Magnum in the main  game) (2nd Floor)&lt;br /&gt;-x3 On the table behind the ladder inside the  large house on the left near the entrance to the level with the ladder and Time Bonus inside it&lt;br /&gt;-x3 On the table behind the small hut near the entrance of the level&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Flash Grenades:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-x10 Inside the small chest next to the small hut near the entrance of the level&lt;br /&gt;-x2 Inside the small chest next to the small hut near the entrance of the level&lt;br /&gt;-x3 On the table behind the small hut near the entrance of the level&lt;br /&gt;-x2 On the table behind the&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Incindinary Grenades:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-x10 Inside the small chest past the double doors of the 2nd story of the large hut behind the bridge with the spike trap in front of it&lt;br /&gt;-x10 Inside the small chest in the far corner of the boarded area behind the left most spike trap&lt;br /&gt;-x10 Inside the small chest next to the small hut near the entrance of the level&lt;br /&gt;-x5 Inside the small chest next to the small hut near the entrance of the level&lt;br /&gt;-x3 Inside the small chest next to the small hut near the entrance of the level&lt;br /&gt;-x3 On the table of the burning monument in the center square&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Proximity Mines:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-x3 On the table behind the small hut near the entrance of the level&lt;br /&gt;-x3 On the table of the first floor of the large hut behind the bridge with the spike trap in front of it&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Green Herb:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-x1 On the floor on the left side of the small hut near the entrance to the level&lt;br /&gt;-x1 On the floor Near the time bonus on the bottom floor of the small hut in the center square (where you find the S&amp;amp;W Magnum in the main game)&lt;br /&gt;-x1 On the floor to the left of the small chest near the double doors on the second floor of the large hut past the zigzag pathway&lt;br /&gt;-x1 On the floor on the left near the wall behind the bridge with the spike trap in front of it&lt;br /&gt;-x2 On the floor on the left near the wall behind the bridge with the spike trap in front of it&lt;br /&gt;-x1 On the table behind the wall behind the bridge with the spike trap in front of it&lt;br /&gt;-x1 On the floor inside the small cave near the exit of the level&lt;br /&gt;-x1 On the floor on the left inside the the boarded area with the left most spike trap&lt;br /&gt;-x5 Inside the small chest above the ladder inside the  large house on the left near the entrance to the level with the ladder and Time Bonus inside it&lt;br /&gt;-x5 Inside the small chest near the small hut near the entrance of the level&lt;br /&gt;-x1 On the floor next to a Vase after you jump the gap in the broken bridge past the small cave near the exit of the level&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Red Herb:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-There are no Red Herbs on this level (However, you can still obtain them from enemies)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-4613768729357228234?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/4613768729357228234/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/weapon-spawns-for-village.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/4613768729357228234'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/4613768729357228234'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/weapon-spawns-for-village.html' title='Weapon Spawns for Village'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_kkJ8TuXACxU/TGugxHDdFzI/AAAAAAAAAGo/WkJ7-hdyTX0/s72-c/MapSelectVill.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-1775131342514540702</id><published>2010-07-26T14:25:00.000-07:00</published><updated>2010-08-05T15:09:54.050-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Chars: Tribal Sheva'/><title type='text'>Tribal Sheva</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_kkJ8TuXACxU/TE39PcafA9I/AAAAAAAAAEw/PdcnXndvTSY/s1600/TribalSheva2.png"&gt;&lt;img style="cursor: pointer; width: 154px; height: 200px;" src="http://4.bp.blogspot.com/_kkJ8TuXACxU/TE39PcafA9I/AAAAAAAAAEw/PdcnXndvTSY/s200/TribalSheva2.png" alt="" id="BLOGGER_PHOTO_ID_5498329161856386002" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Tribal Sheva Alomar&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Cost to Unlock&lt;/span&gt;: 15,000 Points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tribal Sheva is the second of the two alternates of Sheva available in Versus. She's a very powerful character in both modes and all around good character. In Survivors, she starts with the H&amp;amp;K MP5 Machine Gun, a First Aid Spray, and 3 Flash Grenades. In Slayers, she uniquely has the Longbow, a Grenade Launcher with Ice Rounds, 3 Flash Grenades, 3 Incendiary Grenades, and a First Aid Spray.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;In Survivors&lt;/span&gt;, Tribal has the second most powerful Machine Gun. It has very little recoil and a good capacity, making it very helpful as a starting weapon. Add in Sheva's innate speed and nimble frame and she's a very well rounded character. Her Flash Grenades can also be great for setting up a quick fire rocket on a blinded opponent.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;In Slayers&lt;/span&gt;, Tribal is one of the best characters available in this mode. Her LongBow kills any normal majini in a single hit, and has infinite ammo. This makes her invaluable for keeping a combo as well as getting a high combo in of itself. The only downside is that the bow has no aiming reticle and thus you need to learn how to aim well with the bow on your own. None the less, her flash grenades are very helpful with dealing with plagas and her Bow can take down most bosses in a decent amount of time. You can also pick up some Flash rounds if necessary and load them into her Grenade Launcher for added ease in dealing with plagas.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;Against other players&lt;/span&gt; is where her Incendiary Grenades and Grenade Launcher really come in handy. Her Incendiary Grenades are a quick and easy stun to allow free shots on an opponent when you're out of rounds in your grenade launcher. Her Ice Rounds can freeze an opponent in place which you can have two options for dealing with the player at that point. You can shoot an arrow into them while frozen which will momentarily stun them, allowing for a second arrow to have a high chance of connecting as well which will put them in danger status if not dying.&lt;br /&gt;Or you can melee them and then shoot arrows into them as they're getting up off the ground.&lt;br /&gt;&lt;br /&gt;Either way, she can deal with other players fairly easily. However, keep in mind she does have lag in between arrow shots which can leave her very vulnerable to attack. As well, Nitrogen rounds are very precise rounds, meaning you need to be dead on to land one. So be wary.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Special Ability&lt;/span&gt;:   Sheva's Spinning Kick is the single fastest melee finisher in the  game.  There is almost no startup or recovery time. Therefore she can  dispatch  opponents quickly and without leaving herself open to attack.  However,  her melee doesn't track, and therefore it can miss.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-1775131342514540702?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/1775131342514540702/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/tribal-sheva.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/1775131342514540702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/1775131342514540702'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/tribal-sheva.html' title='Tribal Sheva'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_kkJ8TuXACxU/TE39PcafA9I/AAAAAAAAAEw/PdcnXndvTSY/s72-c/TribalSheva2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-5393756098821591462</id><published>2010-07-26T14:13:00.000-07:00</published><updated>2010-08-05T15:10:21.432-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Chars: Clubbin&apos; Sheva'/><title type='text'>Clubbin' Sheva</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_kkJ8TuXACxU/TE36kRV1kfI/AAAAAAAAAEo/peE4zXUzopw/s1600/ClubbinSheva2.png"&gt;&lt;img style="cursor: pointer; width: 154px; height: 200px;" src="http://2.bp.blogspot.com/_kkJ8TuXACxU/TE36kRV1kfI/AAAAAAAAAEo/peE4zXUzopw/s200/ClubbinSheva2.png" alt="" id="BLOGGER_PHOTO_ID_5498326221126472178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Clubbin' Sheva Alomar&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Cost to Unlock&lt;/span&gt;: 6,000 Points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Clubbin' Sheva is the first of the two alternates for Sheva in Versus. Clubbin' Sheva can be very powerful in Slayers, however, in Survivors she suffers like S.TA.R.S. Chris due to the recoil on her Machine Gun. In Survivors, she starts with the AK-74 Machine Gun, 3 Hand Grenades and a First Aid Spray. In Slayers, she has the AK-74, the S75 Rifle, and the JailBreaker Shotgun.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;In Survivors&lt;/span&gt;, Clubbin' Sheva has the same problems as S.T.A.R.S. Chris as mentioned. Her Machine Gun has bad recoil which makes her accuracy low with it. However, it does have a high damage output none the less. By burst firing your gun instead of simply holding down the fire button, you can increase the accuracy and make better use of her.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;In Slayers&lt;/span&gt;, her AK-74 is good for dealing with normal majini in short bursts, while her S75 can help her land a quick kill from a distance in order to keep a combo, but, it has a long reload animation which will often cost you a combo if you miss with it. However, her Jailbreaker is her most valuable gun for dealing with bosses or plagas, just make sure to stay in close range with it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;Against other players&lt;/span&gt; Clubbin' Sheva can be very powerful when she uses her Jailbreaker at close range. Just keep in mind again that you need to be close to an enemy to get the full benefit of the JailBreaker. Any shotgun is terrible at range, but the jailbreaker even moreso. One to two blasts from the jailbreaker up close should be enough to put any player in dying status. You can use her S75 to snipe from a distance but it can take a lot more time to kill a player this way than you would imagine due to the recoil. As well, it leaves you blind to your environment, leaving you very open to attack from enemies or other players coming from behind.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Special Ability&lt;/span&gt;:  Sheva's Spinning Kick is the single fastest melee finisher in the game.  There is almost no startup or recovery time. Therefore she can dispatch  opponents quickly and without leaving herself open to attack. However,  her melee doesn't track, and therefore it can miss.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-5393756098821591462?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/5393756098821591462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/clubbin-sheva.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/5393756098821591462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/5393756098821591462'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/clubbin-sheva.html' title='Clubbin&apos; Sheva'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_kkJ8TuXACxU/TE36kRV1kfI/AAAAAAAAAEo/peE4zXUzopw/s72-c/ClubbinSheva2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-3611340189814934836</id><published>2010-07-26T13:55:00.000-07:00</published><updated>2010-08-05T15:10:45.423-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Chars: B.S.A.A. Sheva'/><title type='text'>B.S.A.A. Sheva</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_kkJ8TuXACxU/TE32ZB6K56I/AAAAAAAAAEg/jj5UxtZspKQ/s1600/BSAASheva2.png"&gt;&lt;img style="cursor: pointer; width: 154px; height: 200px;" src="http://2.bp.blogspot.com/_kkJ8TuXACxU/TE32ZB6K56I/AAAAAAAAAEg/jj5UxtZspKQ/s200/BSAASheva2.png" alt="" id="BLOGGER_PHOTO_ID_5498321629958825890" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;B.S.A.A. Sheva Alomar&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Cost to Unlock&lt;/span&gt;: None&lt;br /&gt;&lt;br /&gt;B.S.A.A. Sheva is the second of the two default characters available in Versus. Like B.S.A.A. Chris, she's very all around, however she has a few additional perks which make her a very strong player.  In Survivors, she starts with the M92F like Chris, a First Aid Spray, and 3 Incendiary Grenades. In Slayers, she gets the VZ61 Scorpion and the Dragonuv SD.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;In Survivors&lt;/span&gt;, Sheva excels due to her thin frame making her less of a target, the fact she starts with Incendiary grenades which can help with dealing with early adversity, and she's quick and nimble, able to hop up ledges in one instance.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;In Slayers&lt;/span&gt;, B.S.A.A. Sheva isn't terrible, but, she is one of the weakest. Three to Five shots from her handgun will down any normal majini while her scorpion takes longer than any other Machine Gun user to kill a normal majini. Her Rifle is good for dealing with majini as well as for bosses, but, she has no clear strengths that make her excel. You can certainly win with her, it's simply the fact almost every other character has it easier than her.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;Against other players&lt;/span&gt;, she is one of the weakest as well since her handgun and machine gun are the weakest of all the weapons available in Slayers, and you'll be consuming most of your rifle bullets against bosses and majini, which may cause a shortage when trying to deal with players. However, her Rifle can dispatch players in a tolerable amount of time.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Special Ability&lt;/span&gt;: Sheva's Spinning Kick is the single fastest melee finisher in the game. There is almost no startup or recovery time. Therefore she can dispatch opponents quickly and without leaving herself open to attack. However, her melee doesn't track, and therefore it can miss.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-3611340189814934836?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/3611340189814934836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/bsaa-sheva.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/3611340189814934836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/3611340189814934836'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/bsaa-sheva.html' title='B.S.A.A. Sheva'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_kkJ8TuXACxU/TE32ZB6K56I/AAAAAAAAAEg/jj5UxtZspKQ/s72-c/BSAASheva2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-5848146365303126570</id><published>2010-07-26T13:34:00.000-07:00</published><updated>2010-07-26T13:40:08.303-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT: Extra Melee&apos;s'/><title type='text'>Extra Melee's</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-EXTRA MELEE'S-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;By now, you should know how to perform a melee finisher on an opponent to gain a point bonus. However, there are other ways to perform a melee on an opponent during a match without them being in dying status. It's just slightly trickier and requires a 3rd party to activate.&lt;br /&gt;&lt;br /&gt;Let's say an opponent is chasing you down and you're quick turning but can't get leverage on them. You can run towards a Time Bonus Crystal and stand in front of it. If your opponent runs next to it as well, you can use the melee option to punch/kick the crystal and that melee will hit your opponent as well and briefly stun them as well as deal a good amount of damage to them. This obviously requires that your opponent be foolish enough to walk within range of the melee however.&lt;br /&gt;&lt;br /&gt;You can also perform melee's on opponents by using enemies as your 3rd party activator. If a majini is nearby, shoot him in the head and you'll have the melee option on him. If you can get your opponent near the majini, you can perform a melee that will hit both your opponent and the majini at the same time. However, this isn't as practical. It's best used somewhat randomly. Such as if you're shooting an opponent and a majini happens to walk in front of a shot and gets stunned, you can follow up by hitting the majini and your opponent at the same time now for additional damage and points.&lt;br /&gt;&lt;br /&gt;Just be careful to not rely on this tactic as most skilled players won't fall for it the majority of the time. But, it is a viable option at times if you can sneak it in.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-5848146365303126570?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/5848146365303126570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/extra-melees.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/5848146365303126570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/5848146365303126570'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/extra-melees.html' title='Extra Melee&apos;s'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-2904999628116181716</id><published>2010-07-26T13:28:00.001-07:00</published><updated>2010-07-26T13:34:17.658-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT: Carry 2 Rockets'/><title type='text'>Carrying Two of the Same Weapon</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-CARRY TWO OF THE SAME WEAPON AT ONCE-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This tactic is pretty simple but requires both you and your partner to know what you're doing as well as very good timing. Essentially, you're going to get the game to allow you to carry two rocket launchers (or any weapon outside of the default gun) in your inventory at the same time. It's not hard to do in concept, just slightly difficult in execution due to the small window available to make it work. And if you miss that window, you can't retry until you find another pickup.&lt;br /&gt;&lt;br /&gt;This can only be done in Team Survivors as it requires both you and your partner, you can't do it solo. Essentially, you get your partner to pick up a Rocket Launcher or whatever gun you like, but, for this example we'll go with the Rockets. Now while he's holding a Launcher in his inventory, you walk up to a nearby Rocket yourself. Stand next to it and have your partner 'Give' you his the very moment you pick up yours. You obviously need to have two free inventory slots available for this to work.&lt;br /&gt;&lt;br /&gt;If your timing is right, you will pick up your Launcher and receive his as well and have two Rocket Launchers now in your inventory.&lt;br /&gt;&lt;br /&gt;It's useful if there's a lot of Launchers available on the level such as on Ship Deck and you want to hold as many as possible yourself instead of leaving them for your opponent. However, it's only possible to carry a max of 3 Launchers between you and your partner combined at a time. And it also requires as mentioned, your partner to be willing to hand over his rocket to you as well.&lt;br /&gt;&lt;br /&gt;So don't expect to perform this tactic with random partners.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-2904999628116181716?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/2904999628116181716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/carrying-two-of-same-weapon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/2904999628116181716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/2904999628116181716'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/carrying-two-of-same-weapon.html' title='Carrying Two of the Same Weapon'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-1255091211080999318</id><published>2010-07-25T22:23:00.000-07:00</published><updated>2010-08-05T15:11:14.236-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Chars: S.T.A.R.S. Chris'/><title type='text'>S.T.A.R.S. Chris</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_kkJ8TuXACxU/TE0b18iG3CI/AAAAAAAAAEY/Y0YiiNjuniQ/s1600/STARSChris2.png"&gt;&lt;img style="cursor: pointer; width: 154px; height: 200px;" src="http://1.bp.blogspot.com/_kkJ8TuXACxU/TE0b18iG3CI/AAAAAAAAAEY/Y0YiiNjuniQ/s200/STARSChris2.png" alt="" id="BLOGGER_PHOTO_ID_5498081333685443618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;S.TA.R.S. Chris Redfield&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Cost to Unlock&lt;/span&gt;: 13,000 Points&lt;br /&gt;&lt;br /&gt;S.TA.R.S. Chris is the second Chris Alternate available in Versus. S.T.AR.S. Chris is one of the most powerful characters in Slayers Mode due to his arsenal. In Survivors, S.T.A.R.S starts with the SIG556 Machine Gun, a First Aid Spray, and 3 Incendiary Grenades. In Slayers, S.T.A.R.S. has the SIG556 Machine Gun, a Grenade Launcher with 12 Electric Rounds, and the S&amp;amp;W M29 Magnum. However, he does not start with any healing items in Slayers.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;In Survivors&lt;/span&gt;, S.T.A.R.S. Chris is the only Chris that uses a Machine Gun instead of a Handgun. His MG is terrible when spammed because of it's high recoil which makes the accuracy on it fall through the roof. However, if you burst fire his MG instead of just hold down the button, the accuracy will remain neutral and you'll have a much better time with it. He's also the only Chris to start with Flame Grenades which can help in stunning a fleeing opponent in place to secure a shot with.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;In Slayers&lt;/span&gt;, S.T.A.R.S. Chris is one of the best characters due to his arsenal layout. His only real drawback is that his Machine gun burns through ammo fast and he has no heal to start with. None the less, his SIG should be able to quickly dispatch normal majini in rapid succession, while his Magnum can easily dispatch bosses in record time. The Electric Rounds he holds are useful for dealing with plagas. While not as good as flash grenades, 2 Electric Rounds will kill any plaga except Duvalia who takes 3-4 to kill.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;Against other players&lt;/span&gt;, S.T.A.R.S. is one of the best. If another player is bothering you, simply fire an electric round into them and then quickly switch to your Magnum and fire two shots into them. They will enter dying status immediately and they'll be out of your hair for the time being.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Special Ability&lt;/span&gt;: His Haymaker finisher tracks, unlike most other finishers. This makes it   'almost' impossible to miss with it without lag involved. Every other   melee finisher can be strafed out of except Chris' Haymaker.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-1255091211080999318?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/1255091211080999318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/stars-chris.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/1255091211080999318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/1255091211080999318'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/stars-chris.html' title='S.T.A.R.S. Chris'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_kkJ8TuXACxU/TE0b18iG3CI/AAAAAAAAAEY/Y0YiiNjuniQ/s72-c/STARSChris2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-4968076208847928462</id><published>2010-07-25T22:10:00.001-07:00</published><updated>2010-08-05T15:11:38.598-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Chars: Safari Chris'/><title type='text'>Safari Chris</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_kkJ8TuXACxU/TE0Y1oJ0uWI/AAAAAAAAAEQ/NqdT_DIK_RA/s1600/SafariChris2.png"&gt;&lt;img style="cursor: pointer; width: 154px; height: 200px;" src="http://2.bp.blogspot.com/_kkJ8TuXACxU/TE0Y1oJ0uWI/AAAAAAAAAEQ/NqdT_DIK_RA/s200/SafariChris2.png" alt="" id="BLOGGER_PHOTO_ID_5498078029679999330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Safari Chris&lt;/span&gt; &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Redfield&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Cost to Unlock:&lt;/span&gt; 8,000 Points&lt;br /&gt;&lt;br /&gt;Safari Chris is the first Chris Alternate available to play as in Versus.  He's a slightly more vamped version of Chris that has a few extra perks that no other Chris does. In Survivors, he starts with the SIG P226 Handgun, a First Aid Spray, and 3 Flash Grenades. In Slayers he gets the M3 Shotgun as well as 2 Rocket Launchers added to his inventory and loses the first aid spray and flash grenades.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;In Survivors&lt;/span&gt;, Safari works mostly identical to B.S.A.A. Chris and suffers from the same drawbacks of his bulky frame making him an easy target and his Haymaker finisher having a long startup and cooldown animation which again, leave him vulnerable to attack.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;In Slayers&lt;/span&gt;, Safari Chris can be incredibly powerful due to his arsenal. His double Rocket Launchers allow him to instant boss kills, assuming he gets to them before another player does. Any boss will die instantly from a Rocket blast, and bosses are worth the most points in Slayers. Therefore Safari has an instant advantage to take them out quicker than any other player.&lt;br /&gt;&lt;br /&gt;His Handgun will kill any normal majini in 2 hits, has a decent critical headshot chance, and his M3 Shotgun will kill any normal majini in one hit. Safari also has 3 flash grenades to deal with various plagas that pop up making him a very all around powerful character in Slayers.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;Against other Players&lt;/span&gt;, Safari's M3 Shotgun can dispatch another player who is bothering you with 2-3 shots. However, it follows the same rules as B.S.A.A. Chris when trying to take down players and bosses with a weapon that has lag in between shots like a shotgun does.&lt;br /&gt;&lt;br /&gt;Lastly, while you certainly can and will instantly kill another player with your Rockets, it is the absolute stupidest move you could make in the game. Those two Rockets will instantly kill any two bosses which are worth a LOT of points. Killing another player gives you only 1000 points. So wasting your Rockets on other players is not worth it. Save them for bosses.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Special Ability #1&lt;/span&gt;: His Haymaker finisher tracks, unlike most other finishers. This makes it  'almost' impossible to miss with it without lag involved. Every other  melee finisher can be strafed out of except Chris' Haymaker.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Special Ability #2&lt;/span&gt;: Safari Chris, and only Safari Chris is immune to Flash Grenades. You will still receive points for using one on him, but, he is immune to the disorienting effect caused  by them. Therefore, if someone throws a flash grenade at you, your screen will not turn white and you will not be blinded by it.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-4968076208847928462?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/4968076208847928462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/safari-chris.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/4968076208847928462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/4968076208847928462'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/safari-chris.html' title='Safari Chris'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_kkJ8TuXACxU/TE0Y1oJ0uWI/AAAAAAAAAEQ/NqdT_DIK_RA/s72-c/SafariChris2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-3877349175514927244</id><published>2010-07-25T21:57:00.000-07:00</published><updated>2010-08-05T15:12:04.718-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Chars: B.S.A.A. Chris'/><title type='text'>B.S.A.A. Chris</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_kkJ8TuXACxU/TE0V9RQ7mzI/AAAAAAAAAEI/ke7muS7ovuo/s1600/BSAAChris2.png"&gt;&lt;img style="cursor: pointer; width: 154px; height: 200px;" src="http://4.bp.blogspot.com/_kkJ8TuXACxU/TE0V9RQ7mzI/AAAAAAAAAEI/ke7muS7ovuo/s200/BSAAChris2.png" alt="" id="BLOGGER_PHOTO_ID_5498074862439865138" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;B.S.A.A. Chris Redfield&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Cost to Unlock&lt;/span&gt;: None&lt;br /&gt;&lt;br /&gt;B.S.A.A. Chris is one of your two default chars in Versus Mode. He's your basic all-around character with no defining strengths or weaknesses. He starts with the basic M92f handgun, a First Aid Spray, and 3 Hand Grenades in Survivors. In slayers he gets the Ithaca shotgun added to his arsenal.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;In Survivors&lt;/span&gt;, Chris works just as well as any other character. His only downsides are that his bulky frame makes him an easier target to hit and his Haymaker finisher has a long startup and cooldown period, again leaving him vulnerable to attack.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;In Slayers&lt;/span&gt;, 3-5 handgun shots is all it takes to kill a normal majini. His Ithaca is powerful and will kill any normal majini in one hit, and can deal with bosses fairly modestly. The only drawbacks are the lag on his Ithaca between shots which leaves him open to attack against bosses who don't get stunned from it. To counter this, try not to stand still in one spot and unload ammunition with the shotgun. Instead, take a shot and move. While the boss is finishing his attack animation on your previous location, you can safely unload into him again from your new spot.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 102);"&gt;Against other Players&lt;/span&gt;, his Ithaca can take them down with 1-3 shots depending on range. Though the same rules apply here regarding the lag between his shots.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Special Abilities: &lt;/span&gt;His Haymaker finisher tracks, unlike most other finishers. This makes it 'almost' impossible to miss with it without lag involved. Every other melee finisher can be strafed out of except Chris' Haymaker.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-3877349175514927244?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/3877349175514927244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/bsaa-chris.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/3877349175514927244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/3877349175514927244'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/bsaa-chris.html' title='B.S.A.A. Chris'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_kkJ8TuXACxU/TE0V9RQ7mzI/AAAAAAAAAEI/ke7muS7ovuo/s72-c/BSAAChris2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-7306415117998714252</id><published>2010-07-25T21:33:00.000-07:00</published><updated>2010-08-05T15:44:27.050-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Selection'/><title type='text'>Character Selection</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-CHARACTER SELECTION-&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Below  is a list of the available Characters in Versus Mode. Please click on  one of their portraits to learn more about them and their various  differences, abilities, etc. within Versus.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;(Note: This Section is a Work In Progress)&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center; color: rgb(255, 255, 255); font-weight: bold;"&gt;Currently, everyone is done except STARS Wesker, I will get to him soon.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://re5versus.blogspot.com/search/label/Chars%3A%20B.S.A.A.%20Chris"&gt;&lt;img style="cursor: pointer; width: 154px; height: 200px;" src="http://1.bp.blogspot.com/_kkJ8TuXACxU/TE0TQOFpAQI/AAAAAAAAACw/as6QYg4h3gM/s200/BSAAChris2.png" alt="" id="BLOGGER_PHOTO_ID_5498071889469833474" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://re5versus.blogspot.com/search/label/Chars%3A%20Safari%20Chris"&gt;&lt;img style="cursor: pointer; width: 154px; height: 200px;" src="http://3.bp.blogspot.com/_kkJ8TuXACxU/TE0TT0eMauI/AAAAAAAAAC4/k84QPoOQtME/s200/SafariChris2.png" alt="" id="BLOGGER_PHOTO_ID_5498071951312972514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://re5versus.blogspot.com/search/label/Chars%3A%20S.T.A.R.S.%20Chris"&gt;&lt;img style="cursor: pointer; width: 154px; height: 200px;" src="http://1.bp.blogspot.com/_kkJ8TuXACxU/TE0TZXk8V9I/AAAAAAAAADA/YSzh0RHZaWE/s200/STARSChris2.png" alt="" id="BLOGGER_PHOTO_ID_5498072046635866066" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://re5versus.blogspot.com/search/label/Chars%3A%20B.S.A.A.%20Sheva"&gt;&lt;img style="cursor: pointer; width: 154px; height: 200px;" src="http://4.bp.blogspot.com/_kkJ8TuXACxU/TE0TtT77k0I/AAAAAAAAADY/5GWl0VlCd0c/s200/BSAASheva2.png" alt="" id="BLOGGER_PHOTO_ID_5498072389255926594" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://re5versus.blogspot.com/search/label/Chars%3A%20Clubbin%27%20Sheva"&gt;&lt;img style="cursor: pointer; width: 154px; height: 200px;" src="http://1.bp.blogspot.com/_kkJ8TuXACxU/TE0ToI8pmmI/AAAAAAAAADQ/CSsNnODM7_c/s200/ClubbinSheva2.png" alt="" id="BLOGGER_PHOTO_ID_5498072300406807138" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://re5versus.blogspot.com/search/label/Chars%3A%20Tribal%20Sheva"&gt;&lt;img style="cursor: pointer; width: 154px; height: 200px;" src="http://3.bp.blogspot.com/_kkJ8TuXACxU/TE0T0tcR9II/AAAAAAAAADg/4Qc5te9yOx8/s200/TribalSheva2.png" alt="" id="BLOGGER_PHOTO_ID_5498072516361581698" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://re5versus.blogspot.com/2010/08/bsaa-jill.html"&gt;&lt;img style="cursor: pointer; width: 154px; height: 200px;" src="http://1.bp.blogspot.com/_kkJ8TuXACxU/TE0T5qU_ozI/AAAAAAAAADo/WnLtGrOOcRU/s200/BSAAJill2.png" alt="" id="BLOGGER_PHOTO_ID_5498072601425060658" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://re5versus.blogspot.com/search/label/Chars%3A%20Battle%20Suit%20Jill"&gt;&lt;img style="cursor: pointer; width: 154px; height: 200px;" src="http://1.bp.blogspot.com/_kkJ8TuXACxU/TE0T_gc3VBI/AAAAAAAAADw/pDndHi9pkUo/s200/BSJill2.png" alt="" id="BLOGGER_PHOTO_ID_5498072701852931090" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://re5versus.blogspot.com/search/label/Chars%3A%20Midnight%20Wesker"&gt;&lt;img style="cursor: pointer; width: 154px; height: 200px;" src="http://2.bp.blogspot.com/_kkJ8TuXACxU/TE0UHjyUc1I/AAAAAAAAAD4/0q8XcFrKv0Q/s200/MidnightWesker2.png" alt="" id="BLOGGER_PHOTO_ID_5498072840187179858" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_kkJ8TuXACxU/TE0UPo7wpVI/AAAAAAAAAEA/wwYu8kFpGYY/s1600/STARSWesker2.png"&gt;&lt;img style="cursor: pointer; width: 154px; height: 200px;" src="http://2.bp.blogspot.com/_kkJ8TuXACxU/TE0UPo7wpVI/AAAAAAAAAEA/wwYu8kFpGYY/s200/STARSWesker2.png" alt="" id="BLOGGER_PHOTO_ID_5498072979007907154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks to &lt;a href="http://live.xbox.com/en-US/profile/profile.aspx?pp=0&amp;amp;GamerTag=FoxyAreku"&gt;FoxyAreku&lt;/a&gt; for reminding me of Exchange Point Costs to unlock the chars.&lt;br /&gt;Thanks to &lt;a href="http://www.capcom-unity.com/rockmanx"&gt;RockMan&lt;/a&gt; for correcting two errors on inventory for Slayers I had.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-7306415117998714252?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/7306415117998714252/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/character-selection.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/7306415117998714252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/7306415117998714252'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/character-selection.html' title='Character Selection'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_kkJ8TuXACxU/TE0TQOFpAQI/AAAAAAAAACw/as6QYg4h3gM/s72-c/BSAAChris2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-8857185372950865552</id><published>2010-07-25T14:28:00.000-07:00</published><updated>2010-08-18T01:58:08.365-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='WL: The Mines'/><title type='text'>Weapon Spawns for The Mines</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_kkJ8TuXACxU/TGugl0vn_dI/AAAAAAAAAGg/ySZwJDGqfzw/s1600/MapSelectMines2.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 218px;" src="http://4.bp.blogspot.com/_kkJ8TuXACxU/TGugl0vn_dI/AAAAAAAAAGg/ySZwJDGqfzw/s400/MapSelectMines2.png" alt="" id="BLOGGER_PHOTO_ID_5506671541064564178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; font-weight: bold; color: rgb(255, 0, 0);"&gt;-THE MINES-&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Rocket Launcher:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-Laying on the table on the right inside the farthest most cave&lt;br /&gt;-Laying against the wall behind the pillar in the farthest most cave&lt;br /&gt;-Laying against the wall behind the pillar at the fork in the caves&lt;br /&gt;-Laying against the wall shortly ahead of the Red Canister in the central area&lt;br /&gt;-Laying against the stand in front of the ladder of the base platform in the central area&lt;br /&gt;-Laying against the wall behind the Time Bonus inside the small cavern to the left of the ladder of the base platform in the central area&lt;br /&gt;-Laying against the wall on top of the left most giant ladder in the central area&lt;br /&gt;-Laying against the wall on top of the right most giant ladder in the central area&lt;br /&gt;-Laying against the wall just past the Red Canister inside the tunnel leading towards the exit of the level in the main game&lt;br /&gt;-Laying against the wall on top of the base platform in the central area&lt;br /&gt;-Laying against the wooden gate next to the chest behind the time bonus inside the farthest most cavern&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Grenade Launcher:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-Laying against the wall on top of the base platform in the central area&lt;br /&gt;-Laying on the wooden stand at the top most path you can climb to just outside the tunnel that leads to the exit of the level in the main game.&lt;br /&gt;-Laying against the wall on top of the right most giant ladder in the central area&lt;br /&gt;-Laying on the table on the right inside the farthest most cave&lt;br /&gt;-Laying against the wall behind the Time Bonus inside the small cavern to the left of the ladder of the base platform in the central area&lt;br /&gt;-Laying against the wooden gate next to the chest behind the time bonus inside the farthest most cavern&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Shotgun:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-Laying on top of the wooden stand in the rear of the farthest most cavern&lt;br /&gt;-Laying against the chest inside the dead-end cavern near the fork in the main cave area&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;First Aid Sprays:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-x2-5 Laying on the floor on the base platform in the central area&lt;br /&gt;-x1 Laying on the floor at the top of the left most giant ladder in the central area&lt;br /&gt;-Laying on the floor near the pillar in the fork in the main cavern area&lt;br /&gt;-Laying on the floor next to supplies in front of the ladder of the base platform in the central area&lt;br /&gt;-Laying on the floor behind the time bonus inside the small cavern to the left of the ladder of the base platform in the central area&lt;br /&gt;-Laying on the floor a few feet away from the Red Canister in the central area&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Magnum:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-Sitting on the ledge of the crank turner hole from the main game inside the main cavern&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Rifle:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-Laying against the wall next to the ladder of the base platform in the central&lt;br /&gt;area&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-weight: bold;"&gt;Hand Grenades:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-x10 Inside the chest next to the time bonus after the fork in the main caverns&lt;br /&gt;-x10 Inside the chest on the second level of central area outside of the tunnel leading to the exit of the area of the main game&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Flash Grenades:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-x10 Inside the chest behind the base platform of the central area&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Incindinary Grenades:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-x10 Inside the chest behind the base platform of the central area&lt;br /&gt;-x10 Inside the chest on level 3 of the pathway in the main area, just over the small wooden&lt;br /&gt;hurdle&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Proximity Mines:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-x10 Inside the chest in the dead-end of the fork in the main caverns&lt;br /&gt;-x3 Mounted onto the base platform in the central area right side&lt;br /&gt;-x10 Inside the chest on level 3 of the pathway in the main area, just over the small wooden&lt;br /&gt;hurdle&lt;br /&gt;-x2 Laying on the table on the dead end on the far left of level 3 of the pathway in the main area&lt;br /&gt;-x3 Laying on the crates on the far left of the cavern near the exit of the level from the main game&lt;br /&gt;-x3 Laying on the crates on the far right of the cavern near the exit of the level from the main game&lt;br /&gt;-x2 Laying behind the pillar inside the main cavern near the fork in the road&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Green Herb:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-There are no Green Herbs on this level (However you can still obtain them from enemies)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Red Herb:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;-&lt;span style="color: rgb(255, 153, 0);"&gt;There are no Red Herbs on this level (However you can still obtain them from enemies)&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Flame Rounds&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;: (Rounds are listed by number of boxes, not by ammo amount)&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;-x10&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; Inside the chest next to the time bonus after the fork in the main caverns&lt;br /&gt;-x10 Inside the chest behind the base platform of the central area&lt;br /&gt;-x10  Inside the chest on level 3 of the pathway in the main area, just over the small wooden&lt;br /&gt;hurdle&lt;br /&gt;-x3 Circled around the pillar on top of the base platform in the central area&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Electric Rounds&lt;/span&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;:&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 153, 0);"&gt; &lt;/span&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;(Rounds are listed by number of boxes, not by ammo amount)&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-There are no Electric Rounds on this level (However you can still obtain them from enemies)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Acid Rounds&lt;/span&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;: &lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;(Rounds are listed by number of boxes, not by ammo amount)&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-There are no Acid Rounds on this level (However you can still obtain them from enemies)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Nitrogen Rounds&lt;/span&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;: &lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;(Rounds are listed by number of boxes, not by ammo amount)&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;-x3 Circled around the pillar on top of the base platform in the central area&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Explosive Rounds&lt;/span&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;: &lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;(Rounds are listed by number of boxes, not by ammo amount)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;-x10 Inside the chest behind the base platform of the central area&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;-x10 Inside the chest next to the time bonus near the exit of the level from the main game&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-8857185372950865552?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/8857185372950865552/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/weapon-spawns-for-mines.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/8857185372950865552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/8857185372950865552'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/weapon-spawns-for-mines.html' title='Weapon Spawns for The Mines'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_kkJ8TuXACxU/TGugl0vn_dI/AAAAAAAAAGg/ySZwJDGqfzw/s72-c/MapSelectMines2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-2811086333680160836</id><published>2010-07-25T14:25:00.000-07:00</published><updated>2010-08-18T04:11:01.692-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='WL: Public Assembly'/><title type='text'>Weapon Spawns for Public Assembly</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_kkJ8TuXACxU/TGugZhwg7oI/AAAAAAAAAGY/S9DiMEohG5w/s1600/MapSelectPA2.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 218px;" src="http://4.bp.blogspot.com/_kkJ8TuXACxU/TGugZhwg7oI/AAAAAAAAAGY/S9DiMEohG5w/s400/MapSelectPA2.png" alt="" id="BLOGGER_PHOTO_ID_5506671329809591938" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center; font-weight: bold; color: rgb(255, 0, 0);"&gt;-PUBLIC ASSEMBLY-&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_kkJ8TuXACxU/TGu4CliyyCI/AAAAAAAAAHA/JrsGaIr_Wr4/s1600/IconRocket2.png"&gt;&lt;img style="cursor: pointer; width: 67px; height: 84px;" src="http://2.bp.blogspot.com/_kkJ8TuXACxU/TGu4CliyyCI/AAAAAAAAAHA/JrsGaIr_Wr4/s400/IconRocket2.png" alt="" id="BLOGGER_PHOTO_ID_5506697323967858722" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Rocket Lau&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;ncher:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_kkJ8TuXACxU/TGu3t-WThsI/AAAAAAAAAG4/ehxqRxwUAUA/s1600/PARocketMap.png"&gt;&lt;img style="cursor: pointer; width: 271px; height: 400px;" src="http://4.bp.blogspot.com/_kkJ8TuXACxU/TGu3t-WThsI/AAAAAAAAAG4/ehxqRxwUAUA/s400/PARocketMap.png" alt="" id="BLOGGER_PHOTO_ID_5506696969849112258" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;-Laying against the wall next to the Red Canister behind the platform that the Agitator Majini stands on in the main game&lt;br /&gt;-Laying Against some Barrels on top of the Broken Bus&lt;br /&gt;-Laying Against the wall behind the fence of the Agitator Platform House, opposite the first transformer.&lt;br /&gt;-Laying Against the wall next to the Red Canister near the shack with the time bonus inside of it&lt;br /&gt;-Laying against the broken car next to the Giant Red Barricade near the exit of the level&lt;br /&gt;-Laying against some sandbags in the rear of the alleyway&lt;br /&gt;-Laying against the wall of the small gazebo in the alleyway directly to the&lt;br /&gt;left of the previous RL location&lt;br /&gt;-Laying against the fence at the entrance to the level from the main game&lt;br /&gt;-Laying against the small fence inside the first floor of the Main House&lt;br /&gt;-Laying against the wall on the roof of the Main House&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_kkJ8TuXACxU/TGu5vc8WB0I/AAAAAAAAAHQ/hMnkGH1AmUU/s1600/IconGL2.png"&gt;&lt;img style="cursor: pointer; width: 83px; height: 67px;" src="http://1.bp.blogspot.com/_kkJ8TuXACxU/TGu5vc8WB0I/AAAAAAAAAHQ/hMnkGH1AmUU/s400/IconGL2.png" alt="" id="BLOGGER_PHOTO_ID_5506699194264848194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Grenade Launcher:&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;-There are no Grenade Launchers on this level&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_kkJ8TuXACxU/TGu5ev73g9I/AAAAAAAAAHI/Y7ERYJaU0pA/s1600/IconShotgun2.png"&gt;&lt;img style="cursor: pointer; width: 83px; height: 67px;" src="http://3.bp.blogspot.com/_kkJ8TuXACxU/TGu5ev73g9I/AAAAAAAAAHI/Y7ERYJaU0pA/s400/IconShotgun2.png" alt="" id="BLOGGER_PHOTO_ID_5506698907305346002" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Shotgun:&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_kkJ8TuXACxU/TGu58SJd2hI/AAAAAAAAAHY/c7CXIVqUJAk/s1600/PAShotgunMap.png"&gt;&lt;img style="cursor: pointer; width: 271px; height: 400px;" src="http://4.bp.blogspot.com/_kkJ8TuXACxU/TGu58SJd2hI/AAAAAAAAAHY/c7CXIVqUJAk/s400/PAShotgunMap.png" alt="" id="BLOGGER_PHOTO_ID_5506699414705396242" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;-On the table in front of the window of the Main House (with the ladder)&lt;br /&gt;-To the right of the Ladder on the platform where the Agitator Majini appears in the main game.&lt;br /&gt;-On the Table next to the fence, opposite the main Transformer you can shoot down.&lt;br /&gt;-On the table inside the second house with the stairway and roof you can run around on.&lt;br /&gt;-On the table behind the ladder leading to the roof on the second floor of the Main house (with the ladder)&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_kkJ8TuXACxU/TGu_t3Eu14I/AAAAAAAAAJA/ZFYzcdjUBNs/s1600/IconFAID2.png"&gt;&lt;img style="cursor: pointer; width: 83px; height: 67px;" src="http://3.bp.blogspot.com/_kkJ8TuXACxU/TGu_t3Eu14I/AAAAAAAAAJA/ZFYzcdjUBNs/s400/IconFAID2.png" alt="" id="BLOGGER_PHOTO_ID_5506705763989378946" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;First Aid Sprays&lt;/span&gt;:&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;-Inside the Chest inside the broken down Bus&lt;br /&gt;-Inside the Chest on the second floor of the Main House (with the ladder)&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_kkJ8TuXACxU/TGu84RwMk3I/AAAAAAAAAIQ/PTjlKpB3Klo/s1600/IconMagnum2.png"&gt;&lt;img style="cursor: pointer; width: 83px; height: 67px;" src="http://3.bp.blogspot.com/_kkJ8TuXACxU/TGu84RwMk3I/AAAAAAAAAIQ/PTjlKpB3Klo/s400/IconMagnum2.png" alt="" id="BLOGGER_PHOTO_ID_5506702644414813042" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Magnum:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;-On the rear of the fruit stand next to the stairway of the second house.&lt;br /&gt;-On the table inside the second house with the stairway and roof you can run around on. (Thanks to &lt;a href="http://live.xbox.com/en-US/profile/profile.aspx?pp=0&amp;amp;GamerTag=Gwimpage"&gt;Gwimpage&lt;/a&gt; for reminding me about this one)&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_kkJ8TuXACxU/TGu9clc-kiI/AAAAAAAAAIg/HBxHyqXm0W8/s1600/IconPSG12.png"&gt;&lt;img style="cursor: pointer; width: 83px; height: 67px;" src="http://2.bp.blogspot.com/_kkJ8TuXACxU/TGu9clc-kiI/AAAAAAAAAIg/HBxHyqXm0W8/s400/IconPSG12.png" alt="" id="BLOGGER_PHOTO_ID_5506703268178203170" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Rifle:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;-Laying against the wall in the alleyway of the top right part of the map on the left side after the first turn.&lt;br /&gt;-On the table in front of the window of the Main House (with the ladder)&lt;br /&gt;-On the table behind the ladder leading to the roof on the second floor of the Main house (with theladder)&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_kkJ8TuXACxU/TGu8VMjdGjI/AAAAAAAAAIA/GaMzGHmwXQk/s1600/IconHandGrenade2.png"&gt;&lt;img style="cursor: pointer; width: 83px; height: 67px;" src="http://3.bp.blogspot.com/_kkJ8TuXACxU/TGu8VMjdGjI/AAAAAAAAAIA/GaMzGHmwXQk/s400/IconHandGrenade2.png" alt="" id="BLOGGER_PHOTO_ID_5506702041723771442" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Ha&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;nd &lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Gre&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;nades:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;-x10 Inside the Chest near the giant Red barricade near the exit of the level&lt;br /&gt;-x10 Inside the Chest on the second floor of the Main House (with the ladder)&lt;br /&gt;-x1 On the stand inside the second house with the stairway to the roof&lt;br /&gt;-x1 On the shelf inside the second house with the stairway to the roof&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_kkJ8TuXACxU/TGu72WYmXaI/AAAAAAAAAHw/s3AoKHU2nEY/s1600/IconFlashGrenade2.png"&gt;&lt;img style="cursor: pointer; width: 83px; height: 67px;" src="http://1.bp.blogspot.com/_kkJ8TuXACxU/TGu72WYmXaI/AAAAAAAAAHw/s3AoKHU2nEY/s400/IconFlashGrenade2.png" alt="" id="BLOGGER_PHOTO_ID_5506701511786651042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Flash Grenades:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;-x10 Inside the Chest on the first floor of the Main House&lt;br /&gt;-x3 On the Stand outside the back of the Main House opposite the back ladder&lt;br /&gt;-x2 On the shelf inside the Agitator Platform House opposite the main Transformer&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_kkJ8TuXACxU/TGu8lnjM4zI/AAAAAAAAAII/BjiJIKFtJg8/s1600/IconIncendGrenade2.png"&gt;&lt;img style="cursor: pointer; width: 83px; height: 67px;" src="http://4.bp.blogspot.com/_kkJ8TuXACxU/TGu8lnjM4zI/AAAAAAAAAII/BjiJIKFtJg8/s400/IconIncendGrenade2.png" alt="" id="BLOGGER_PHOTO_ID_5506702323848373042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Incindin&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;ary Gr&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;enades:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;-x10 Inside the Chest on the first floor of the Main House&lt;br /&gt;-x3 On the Stand outside the back of the Main House opposite the back ladder&lt;br /&gt;-x1 On the stand inside the second house with the stairway to the roof&lt;br /&gt;-x1 Inside the drawer inside the second house with the stairway to the roof&lt;br /&gt;-x2 On the shelf inside the Agitator Platform House opposite the main Transformer&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_kkJ8TuXACxU/TGu9K7kEYZI/AAAAAAAAAIY/d-IjsMjHQFw/s1600/IconProxy2.png"&gt;&lt;img style="cursor: pointer; width: 83px; height: 67px;" src="http://1.bp.blogspot.com/_kkJ8TuXACxU/TGu9K7kEYZI/AAAAAAAAAIY/d-IjsMjHQFw/s400/IconProxy2.png" alt="" id="BLOGGER_PHOTO_ID_5506702964875878802" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Proximity Mines:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;-x10 Inside the Chest inside the broken bus&lt;br /&gt;-x3 On the table in front of the window of the Main House (with the ladder)&lt;br /&gt;-x5 Under the wooden walkway of the second floor of the main house near the secondary Transformer&lt;br /&gt;-x3 Inside the little hut directly behind the secondary Transformer&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_kkJ8TuXACxU/TGu_pPWUkWI/AAAAAAAAAI4/EP2iTE2NXOk/s1600/IconGreenHerb2.png"&gt;&lt;img style="cursor: pointer; width: 83px; height: 67px;" src="http://2.bp.blogspot.com/_kkJ8TuXACxU/TGu_pPWUkWI/AAAAAAAAAI4/EP2iTE2NXOk/s400/IconGreenHerb2.png" alt="" id="BLOGGER_PHOTO_ID_5506705684606259554" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Green Herb:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;-x1 On the shelf inside the Agitator Platform House opposite the main Transformer&lt;br /&gt;-x1 On the table behind the ladder leading to the roof on the second floor of the Main house (with theladder)&lt;br /&gt;-On the table inside the second house with the stairway and roof you can run around on.&lt;br /&gt;-Laying on the floor of the small gazebo in the alleyway&lt;br /&gt;-Sitting on the Edge of the roof of the main house&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_kkJ8TuXACxU/TGu_fxWn2LI/AAAAAAAAAIw/vlgJ6_IXVhA/s1600/IconRedHerb2.png"&gt;&lt;img style="cursor: pointer; width: 83px; height: 67px;" src="http://4.bp.blogspot.com/_kkJ8TuXACxU/TGu_fxWn2LI/AAAAAAAAAIw/vlgJ6_IXVhA/s400/IconRedHerb2.png" alt="" id="BLOGGER_PHOTO_ID_5506705521935636658" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;Re&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;d He&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;rb:&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;-Laying on the ground in front of the Entrance doors to the level from the main game&lt;br /&gt;-On the table in front of the window of the Main House (with the ladder)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-2811086333680160836?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/2811086333680160836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/weapon-spawns-for-public-assembly.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/2811086333680160836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/2811086333680160836'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/weapon-spawns-for-public-assembly.html' title='Weapon Spawns for Public Assembly'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_kkJ8TuXACxU/TGugZhwg7oI/AAAAAAAAAGY/S9DiMEohG5w/s72-c/MapSelectPA2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-6256318204618683794</id><published>2010-07-25T14:23:00.000-07:00</published><updated>2010-08-18T01:54:57.427-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Weapon Locations'/><title type='text'>Weapon Locations</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-WEAPON L&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;OCATIONS-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;THIS IS A WORK IN PROGRESS SECTIO&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;N. I WI&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);"&gt;LL UPDATE IT AS TIME PERMITS. &lt;/span&gt;&lt;br /&gt;Note: If you notice any errors in this section or if I missed any weapon spawns, please let me know and I will update it accordingly.&lt;br /&gt;&lt;br /&gt;Please note, weapons spawn RANDOMLY, but in set locations. There are specific spots where Rocket Launchers spawn for example, but, that does not mean that a Rocket will always be at that location. It simply means these are the spots you would check 'for' a Rocket.&lt;br /&gt;&lt;br /&gt;Weapons spawn in sets for the most part. For example, if there is a Rocket on the highest platform in Experimental Facility, then it is guaranteed that there is incindinary grenades inside the safe up there as well (and vice versa). If there is no Rocket up there, then Flash grenades will be in the safe.&lt;br /&gt;&lt;br /&gt;Remember, all weapon locations listed below are POSSIBLE weapon locations. These are the locations the weapon CAN spawn but is not guaranteed to spawn in that location in every game.&lt;br /&gt;&lt;br /&gt;Weapon Spawns by Level:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://re5versus.blogspot.com/search/label/WL%3A%20Public%20Assembly"&gt;&lt;img style="cursor: pointer; width: 200px; height: 109px;" src="http://3.bp.blogspot.com/_kkJ8TuXACxU/TGueWieH4nI/AAAAAAAAAFQ/GxFhwCh9MYI/s200/MapSelectPA2.png" alt="" id="BLOGGER_PHOTO_ID_5506669079438025330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://re5versus.blogspot.com/search/label/WL%3A%20Public%20Assembly"&gt;PUBLIC ASSEMBLY&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://re5versus.blogspot.com/search/label/WL%3A%20The%20Mines"&gt;&lt;img style="cursor: pointer; width: 200px; height: 109px;" src="http://1.bp.blogspot.com/_kkJ8TuXACxU/TGueg5U04JI/AAAAAAAAAFY/7BDCKYathfY/s200/MapSelectMines2.png" alt="" id="BLOGGER_PHOTO_ID_5506669257371738258" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://re5versus.blogspot.com/search/label/WL%3A%20The%20Mines"&gt;THE MINES&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://re5versus.blogspot.com/2010/07/weapon-spawns-for-village.html"&gt;&lt;img style="cursor: pointer; width: 200px; height: 109px;" src="http://4.bp.blogspot.com/_kkJ8TuXACxU/TGueqCje7yI/AAAAAAAAAFg/COHFNl5r8A0/s200/MapSelectVill.png" alt="" id="BLOGGER_PHOTO_ID_5506669414467956514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://re5versus.blogspot.com/2010/07/weapon-spawns-for-village.html"&gt;VILLAGE&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_kkJ8TuXACxU/TGue2jHBTCI/AAAAAAAAAFo/5l0vHArsboE/s1600/MapSelectAR2.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 109px;" src="http://1.bp.blogspot.com/_kkJ8TuXACxU/TGue2jHBTCI/AAAAAAAAAFo/5l0vHArsboE/s200/MapSelectAR2.png" alt="" id="BLOGGER_PHOTO_ID_5506669629365373986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;ANCIENT RUINS&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_kkJ8TuXACxU/TGufGTBjI2I/AAAAAAAAAFw/VKUxHriXIgc/s1600/MapSelectEF2.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 109px;" src="http://2.bp.blogspot.com/_kkJ8TuXACxU/TGufGTBjI2I/AAAAAAAAAFw/VKUxHriXIgc/s200/MapSelectEF2.png" alt="" id="BLOGGER_PHOTO_ID_5506669899925365602" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;EXPERIMENTAL FACILITY&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_kkJ8TuXACxU/TGufUC1-AxI/AAAAAAAAAF4/FEfKgnX0b-M/s1600/MapSelectMA2.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 109px;" src="http://4.bp.blogspot.com/_kkJ8TuXACxU/TGufUC1-AxI/AAAAAAAAAF4/FEfKgnX0b-M/s200/MapSelectMA2.png" alt="" id="BLOGGER_PHOTO_ID_5506670136099996434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;MISSILE AREA&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_kkJ8TuXACxU/TGufd00polI/AAAAAAAAAGA/Ht95VjfJTeo/s1600/MapSelectSD2.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 109px;" src="http://2.bp.blogspot.com/_kkJ8TuXACxU/TGufd00polI/AAAAAAAAAGA/Ht95VjfJTeo/s200/MapSelectSD2.png" alt="" id="BLOGGER_PHOTO_ID_5506670304135062098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;SHIP DECK&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_kkJ8TuXACxU/TGufn6QPbuI/AAAAAAAAAGI/PmlbAm-kwEU/s1600/MapSelectPR2.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 109px;" src="http://4.bp.blogspot.com/_kkJ8TuXACxU/TGufn6QPbuI/AAAAAAAAAGI/PmlbAm-kwEU/s200/MapSelectPR2.png" alt="" id="BLOGGER_PHOTO_ID_5506670477391654626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;PRISON&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-6256318204618683794?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/6256318204618683794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/weapon-locations.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/6256318204618683794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/6256318204618683794'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/weapon-locations.html' title='Weapon Locations'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_kkJ8TuXACxU/TGueWieH4nI/AAAAAAAAAFQ/GxFhwCh9MYI/s72-c/MapSelectPA2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-2760739870596106291</id><published>2010-07-25T14:22:00.000-07:00</published><updated>2010-07-25T14:23:31.597-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CUC: Rage Quitting'/><title type='text'>Rage Quitting</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-RAGE QUITTING-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This is very obvious. When the game doesn't go your way, you're losing, or you're frustrated with the other players using tactics you deem 'cheap' even though they probably aren't, or the other players are too good, you simply quit out of the  game to prevent the other players from registering a win against you.&lt;br /&gt;&lt;br /&gt;If you can't handle a fair loss, you shouldn't be playing a competetive game. It really is that simple. Unless players were performing tactics listed in this section for cheating and unsportsman conduct, there is zero reason for you to rage quit. No amount of calling the other players cheaters for using quick fire rockets or spamming explosive rounds is going to justify your rage quitting because none of that was cheating.&lt;br /&gt;&lt;br /&gt;Quitting because your partner 'sucks' is no excuse either. If you WILLING choose to play with a random partner you don't know, you are ACCEPTING that they may or may not suck. If you refuse to play with a sucky partner, then only play with players you know don't suck or with friends. Again, you CHOSE to play with a random partner. So making the excuse that your partner sucks does not make it ok for you to quit a match because you're losing. I've had MANY&lt;br /&gt;games where it was 2vs1 because my partner was terrible, yet I still finished the match, even sometimes winning. But, I didn't quit out because I lost.&lt;br /&gt;&lt;br /&gt;And if you quit simply because you refuse to lose, then you're even more pathetic. Just because you 'want' to win doesn't mean you do. Accept that and get over yourself. NO ONE is going to win every single time they play. You're GOING to lose from time to time, accept it and move on.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-2760739870596106291?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/2760739870596106291/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/rage-quitting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/2760739870596106291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/2760739870596106291'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/rage-quitting.html' title='Rage Quitting'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-2383889735627646124</id><published>2010-07-25T14:21:00.000-07:00</published><updated>2010-07-25T14:22:14.516-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CUC: Camping'/><title type='text'>Camping a Score Lead</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-CAMPING A SCORE LEAD-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;While not cheating, it's essentially very unsportsman like to gain a lead in score then proceed to camp the remainder of the match. The majority of  camping zones have a one way exit/entrance which is a ladder that forces the other team to come to you in a very vulnerable state to try and take you on. Since you can deal damage while they're in the climbing animation and there is nothing they can do to stop it, you're essentially killing them before they can even have a chance to attack you.&lt;br /&gt;&lt;br /&gt;There are numerous ways to get past campers, but, none of them are guarantees. So gainin a small lead then sitting for 5 minutes on top of a high platform that's hard to reach and waiting out the time clock is a tactic only used by douche bags and cowards. Don't expect other players to recognize or respect your win over them after you camped a victory.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-2383889735627646124?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/2383889735627646124/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/camping-score-lead.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/2383889735627646124'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/2383889735627646124'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/camping-score-lead.html' title='Camping a Score Lead'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-4336917539959917582</id><published>2010-07-25T14:19:00.000-07:00</published><updated>2010-07-25T14:20:01.228-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CUC: Corpse Stabbing'/><title type='text'>Corpse Stabbing &amp; Shooting</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-CORPSE STABBING/SHOOTING-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;When you've killed your opponent and their body is laying on the floor dead before they respawn, you stand over their dead corpse and use your knife to slice or stab them repeatedly or fire your weapons into their dead corpse. In essence, it's essentially the same as tea-bagging your opponent in other games.&lt;br /&gt;&lt;br /&gt;Like the above, this tactic is simply used by egocentric morons who think they've got something to prove. The player is already dead, and contrary to moronic belief, you do NOT get extra points for hitting a dead body. This is 100% tested and proven false. Once a players Health is gone and the game recognizes the player as 'dead', you CANNOT receive any additional points for hitting their body. So don't believe the morons who use this excuse to justify their douchey tactics.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-4336917539959917582?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/4336917539959917582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/corpse-stabbing-shooting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/4336917539959917582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/4336917539959917582'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/corpse-stabbing-shooting.html' title='Corpse Stabbing &amp; Shooting'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-6597837260059399293</id><published>2010-07-25T14:17:00.000-07:00</published><updated>2010-07-25T14:21:05.297-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CUC: Thanking and Taunting'/><title type='text'>Thanking/Taunting</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-THANKING/TAUNTING FOR A KILL-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;When you've put your opponent in dying status, instead of simply finishing them off, you stand in their face and use the "Thank" command to thank them or press RS+LS at the same time to taunt them. They are in dying status and therefore can do absolutely nothing but stand there and watch you humilate them. The  only reason to do this is because you're a douche bag who thinks you're  something special.&lt;br /&gt;&lt;br /&gt;This is the exact equivalant of going "NENER NENER NENER!" to someone because you're winning or got a kill on them. If you did this to random people you didn't know in real life, no one would tolerate you or respect you. You'd even likely get your ass kicked for it. So don't think just because you're hiding behind your Television set that people are going to think you're cool for&lt;br /&gt;doing it. Usually people who do this are happy to do it until someone publicly 'tells' on them that they do this. Then they get their panties in a twist over the fact their name is being tarnished. But, if you're going to act like a jerk,  don't cry when someone calls you a jerk.&lt;br /&gt;&lt;br /&gt;The only time this is a justifiable tactic is when someone does it to you first. Just make sure you don't go thanking their partner who didn't do anything to you in turn for their partner thanking you.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-THANKING FOR A FAILED ATTEMPT-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Again, same routine here. If someone shoots a rocket at you and it misses, you perform the Thank command on them. Or if they try to kill you and end up killing themselves instead, you thank them for it, or any other number of reasons to Thank someone for screwing up.&lt;br /&gt;&lt;br /&gt;It falls into the same category of being an unsportsmanlike player. You're  essentially taunting your opponent for making a mistake just to be a douche.  It's not 'in fun' since the only person gaining any semblance of 'fun' from that action is yourself. And taking pleasure in your opponents humilation or frustration is the mark of a true douche.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-6597837260059399293?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/6597837260059399293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/thankingtaunting-for-kill.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/6597837260059399293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/6597837260059399293'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/thankingtaunting-for-kill.html' title='Thanking/Taunting'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-4153308602024928193</id><published>2010-07-25T14:12:00.000-07:00</published><updated>2010-08-09T13:45:34.186-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CUC: Proxy Spawn Camping'/><title type='text'>Proxy Spawn Camping</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-PROXY SPAWN CAMPING-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This is the ONLY other tactic on the game that is downright cheating and should not be tolerated. This requires you to know exactly where spawn points are. It has you placing two proximity mines on top of one another at the exact spot that someone will spawn when they die.&lt;br /&gt;&lt;br /&gt;If you happen to spawn in that spawn point, you will be instantly killed. No dying status, no nothing. You are just dead instantly and there is absolutely nothing you can do to avoid it.&lt;br /&gt;&lt;br /&gt;Some would argue that checking spawn points is the counter, but, this is not a viable counter because it is IMPOSSIBLE to check all spawn points at all times during the game to shoot and disable any proximity mines set there. If you're fighting my partner, I can easily be setting proxy mines onto a spawn point at the same time. Now if you get killed by my partner, you can end up spawning on the spawn point I just booby trapped and instantly die again.&lt;br /&gt;&lt;br /&gt;Again, the reason this is 'cheating' is because there is no way to prevent it. If you spawn on a rigged spawn point, you're dead and there is nothing you can do to control it or stop it. You can't control where you spawn, and you  cannot simply run out of the explosion. You're dead before you can even  gain control of your character. Anyone who says they've walked out of proxy&lt;br /&gt;camp spawns before is lying. Alls they did is walk out of IMPROPERLY set proxy camps. It simply means whoever set the proxy mines set them 'near' the spawn point, but did not set it exactly where the player will spawn, causing the mine to go off but not injure the player. Or they only set a single mine instead of two, which simply took 50% of their health.&lt;br /&gt;&lt;br /&gt;You're effectively handing yourself free kills. Most players who use this tactic will also camp. And this provides a tremendous disadvantage over the other team since you've just handed yourself free kills and points by doing absolutely nothing, and now are camping out the time clock now that you're in the lead. It's one of the most cowardly tactics on the game and should not be tolerated by anyone.&lt;br /&gt;&lt;br /&gt;And just as an example, we'll do some math here to prove how unfair the tactic is.&lt;br /&gt;&lt;br /&gt;Points Chart:&lt;br /&gt;&lt;br /&gt;Proximity Mine: 1500&lt;br /&gt;Defeat a Player: 1500&lt;br /&gt;Team in Last Place gets x2 Score Multiplier&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now, you're setting 2 Proxy mines per spawn. That's 3000 points when I spawn on it, 6000 if you're in last place. Add in another 1500 when I die, or 3000 if you're in last place. You just got 9000 points solely for me respawning if you were in last place and there was nothing I could do to stop it as I was dead before I could even move.&lt;br /&gt;&lt;br /&gt;Now, for example lets say I spawned on 6 different rigged spawn points. Just 6 of them would net you 54k if you were in last place. 54k solely for me respawning.&lt;br /&gt;&lt;br /&gt;Add on top of that, if you just killed me, I lost a weapon, and if I spawned on a Proxy trap and died, I lost another weapon. So now not only have you given yourself a mass amount of points for nothing, you've gimped me of my weapons as well.&lt;br /&gt;&lt;br /&gt;Again, this tactic should not be tolerated by anyone. If you need to rely on this tactic in order to win, it obviously speaks volumes about you and your skill level.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-4153308602024928193?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/4153308602024928193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/proxy-spawn-camping.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/4153308602024928193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/4153308602024928193'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/proxy-spawn-camping.html' title='Proxy Spawn Camping'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-5341763971573861825</id><published>2010-07-25T14:10:00.000-07:00</published><updated>2010-07-25T14:12:19.193-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CUC: Weapon Discarding'/><title type='text'>Weapon Discarding</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-WEAPON DISCARDING-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Weapon discarding is when you have a shotgun for example and see a fresh one on the ground and purposely discard yours and pick up the new one to prevent the other team from getting it. You may ask what is wrong with this but, it should be simple.&lt;br /&gt;&lt;br /&gt;If you hold all weapons in your own inventory and discard the rest so that the other team has nothing but handguns to combat you with, you've effectively crippled them. It's the equivalant of tripping someone in a race just to win.&lt;br /&gt;&lt;br /&gt;Now if you go and sit and camp on top of this, you've just made the odds of the other team even having a CHANCE at winning slim to none. It is a bastardly tactic that very few people who knowingly see it happen will tolerate.&lt;br /&gt;&lt;br /&gt;Again, you may argue that it's every man for himself, but, again, it is  identical to tripping someone in a race in order to win. If you tripped someone in a race and won, NO ONE would recognize your win or tolerate your actions. The same concept applies here. No one is going to tolerate or respect your win for performing these actions. So do not be surprised when people quit on you when you do this. Anyone who 'Rage Quits' because of a weapon discarder is fully justified in doing so. And no, they are not 'cowards'. YOU are the coward who cannot win on your own and think you're 'good' for beating people who have  nothing but handguns to fight you with while you have shotguns, magnums etc. and camp like a douche.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-5341763971573861825?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/5341763971573861825/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/weapon-discarding.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/5341763971573861825'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/5341763971573861825'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/weapon-discarding.html' title='Weapon Discarding'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-6213484866942259003</id><published>2010-07-25T14:07:00.000-07:00</published><updated>2010-07-25T14:42:38.214-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cheating Unsportsman Conduct'/><title type='text'>Cheating Tactics &amp; Unsportsman Conduct</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-'CHEATING' TACTICS &amp;amp; UNSPORTSMAN CONDUCT-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;While Grenade Spam, Incind Spam, Stuns etc. may be annoying tactics that many players frown upon and highly dislike, they are still valid and LEGIT tactics regardless of what anyone says.&lt;br /&gt;&lt;br /&gt;However, there ARE two tactics on the game which are blatant cheating and cowardly tactics that should NEVER be tolerated. The reason these tactics are considered cheating is because they are uncounterable and give the opponent a HUGE advantage over the other team that it makes the match COMPLETELY unfair.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The ONLY two tactics that fall into the category of CHEATING are the following:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://re5versus.blogspot.com/search/label/CUC%3A%20Weapon%20Discarding"&gt;Weapon Discarding&lt;/a&gt;&lt;br /&gt;&lt;a href="http://re5versus.blogspot.com/search/label/CUC%3A%20Proxy%20Spawn%20Camping"&gt;Proxy Spawn Camping&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Again, those are the ONLY two tactics on the game that can be labeled as  'CHEATING' or 'UNFAIR' or anything else because they are uncounterable.  They make it impossible for you to stop them.&lt;br /&gt;&lt;br /&gt;Quick Firing a Rocket is preventable. It's not a guranteed kill, and you  can mess people up trying to do it. Grenade Spam you can run out of,  you even have a chance to kill the other opponent. Yes, you CAN get  locked into repeated stuns and not have a chance to move, but, it's not a  gurantee, you still have a CHANCE. Therefore it is legit regardless of  who wants to complain about anything.&lt;br /&gt;&lt;br /&gt;So again, these are the only two tactics that should not be tolerated on  the game. And anyone who 'Rage Quits' because of someone using these  tactics is fully justified in doing so. And anyone who calls someone a  'coward' or 'scared' etc. for quitting after those players used cowardly  tactics themsleves is extremely ignorant.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lastly, we have Unsporstman conduct. These are not cheating tactics, just certain actions other players do on the game in order to enhance their ego and/or defame their opponents. Pretty much, these tactics are used by douche bags who think they're something special.&lt;br /&gt;&lt;br /&gt;These Include:&lt;br /&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/CUC%3A%20Camping"&gt;Camping&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/CUC%3A%20Corpse%20Stabbing"&gt;Corpse Stabbing&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/CUC%3A%20Rage%20Quitting"&gt;Rage Quitting&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/CUC%3A%20Thanking%20and%20Taunting"&gt;Thanking &amp;amp; Taunting&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-6213484866942259003?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/6213484866942259003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/cheating-tactics-conduct.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/6213484866942259003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/6213484866942259003'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/cheating-tactics-conduct.html' title='Cheating Tactics &amp; Unsportsman Conduct'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-1088864606519953616</id><published>2010-07-25T14:06:00.000-07:00</published><updated>2010-08-08T17:34:56.913-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT: EF Elevator'/><title type='text'>Experimental Facility Elevator</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-EXPERIMENTAL FACILITY ELEVATOR-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;One more little note about the Elevator, you are 'almost' invincible when you are inside the elevator.  You cannot be hit inside of the elevator when the doors close except through the exposed top. So use that to your advantage. You are protected from the sides and back as well while inside it even if the doors are open. But, there is more room for error when the doors are open and you can get hit from time to time. And obviously, if they come at you from the front, you will get hit.&lt;br /&gt;&lt;br /&gt;However, splash damage still does count. If someone explodes a rocket on top of the elevator there is a CHANCE you can get put into dying status from the splash damage. It's not a guarantee however. But, bullets themselves cannot penetrate the elevator when it's closed in most cases. It's a 95% invulnerability. However, it IS possible to get hit from inside the elevator when the doors are closed due to lag or if they penetrate the top of the elevator. However, it is rare.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Also, if someone runs into the elevator to escape, as long as you run up to it as the doors are closing, you will stop the doors from closing and open them back up again, allowing yourself a chance to get inside the elevator with the opponent and potentially wreck havoc on them as there's no where for them to go now.&lt;br /&gt;&lt;br /&gt;On the same token, if the opponent manages to get away and close the doors to the elevator successfully. If you stand in front of the spot where it says 'Invesitgate' and mash on your action button repeatedly to call the elevator, you can often get the elevator to close its doors the second they open and prevent the opponent from escaping to the top floor. Instead you can force the&lt;br /&gt;elevator to ride them back down to you, where you can have a shotgun or whatever waiting for them the moment the doors open.&lt;br /&gt;&lt;br /&gt;You can also stand in the doorway on purpose to prevent other players from calling the Elevator. If you rode the Elevator downstairs and the other team is trying to follow you, you can stand in the doorway to prevent the doors from closing. They'll close on you then re-open, stunning you momentarily, but if you run back into the doorway and keep this up, it'll force them to go the long way to get to you. This gives you an advantage in forcing your opponents to come from one single direction instead of splitting up and going two ways at once. Thus you can set traps for them on their way down.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lastly, whenever entering the Elevator, remember to check it first. Most players will plant Proximity mines inside the elevator on the sides of the door so they are hard to see. If you walk into the elevator you will instantly trigger them and be blown up. So always remember to wait and check that the elevator is safe before entering it. Also be careful when exiting the Elevator. Often times players will plant a proximity mine on the floor in front of the elevator. So when you ride up and the doors open, you trigger the mine. To avoid this, simply stay in the back of the elevator and if the door opens and a mine is laying there, simply close the doors and ride back down/up and exit to avoid triggering the mine.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Credit to  &lt;a href="http://live.xbox.com/en-US/profile/profile.aspx?pp=0&amp;amp;GamerTag=PhoenixEmbrace"&gt;PhoenixEmbrace&lt;/a&gt;, &lt;a href="http://live.xbox.com/en-US/profile/profile.aspx?pp=0&amp;amp;GamerTag=Shee"&gt;Shee&lt;/a&gt;, &amp;amp; &lt;a href="http://live.xbox.com/en-US/profile/profile.aspx?pp=0&amp;amp;GamerTag=DSTARS151"&gt;DSTARS151&lt;/a&gt; for additional information about the Elevator&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-1088864606519953616?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/1088864606519953616/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/experimental-facility-elevator.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/1088864606519953616'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/1088864606519953616'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/experimental-facility-elevator.html' title='Experimental Facility Elevator'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-8044654541505269696</id><published>2010-07-25T14:04:00.000-07:00</published><updated>2010-07-25T14:06:29.526-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT: Keep Weapons When You Die'/><title type='text'>Keeping All of Your Weapons When You Die</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-KEEPING ALL WEAPONS EVEN WHEN YOU DIE-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;There are two instances in the game where you can die and NOT drop a weapon. It only works on Experimental Facility and Missile Area. If you happen to die and your corpse falls over inside of the Elevator on Experimental Facility, you will not lose a gun. Whatever guns you had when you died in the elevator will still be in your inventory when you respawn.&lt;br /&gt;&lt;br /&gt;So if someone puts you into dying and you're near the elevator, try to walk into it if you can, or if you have no health and the other team is about to kill you try to make it to the elevator.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The same can be done, but, to better degree on Missile Area. If you run into one of the 3 furnaces on this level, you will instantly die. However you will not drop any guns. When you respawn, you will have all the guns you had when you died. The only thing you will lose for doing this is 1000 points.&lt;br /&gt;&lt;br /&gt;This is a VERY useful tactic. If you're low on health, rather than engage the opponents, simply run into the furnace. Again, you lose 1000 points, but revive with all guns in tact, FULL ammo for every weapon, and all of your health back.&lt;br /&gt;&lt;br /&gt;This is also useful if you have two opponents chasing you down in a 2vs1. You can run into the furnace in order to 'warp' to a new spawn point away from them. (However, spawns are random and you can end up right near the same furance so be careful).&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-8044654541505269696?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/8044654541505269696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/keeping-all-of-your-weapons-when-you.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/8044654541505269696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/8044654541505269696'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/keeping-all-of-your-weapons-when-you.html' title='Keeping All of Your Weapons When You Die'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-4158963755255796635</id><published>2010-07-25T14:03:00.000-07:00</published><updated>2010-07-25T14:04:45.819-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT: Using Dying Opponent as Bait'/><title type='text'>Using a Dying Opponent as Bait</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-USING A 'DYING' OPPONENT AS BAIT-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This is very simple and often effective. If you put one player in Dying status, instead of melee'ing him, leave him in dying status and wait for his teammate to come over and try to revive or heal him. If you time it right, you can perform a melee on that dying player right as his teammate comes up to him and they will get hit by your melee as well which will instantly put them in dying status now as well.&lt;br /&gt;&lt;br /&gt;If the other player heals their partner but you hit them with a melee, they'll get back up in dying status again. So now you've gotten 2 melee bonus' in one.&lt;br /&gt;&lt;br /&gt;If the other player resucitates their partner, just aim a shotgun at them and wait for the animation to finish. They are both invulnerable during the animation but, once it finishes, you can shotgun the one player back into dying status and deal damage to his partner at the same time. Often times newbie players will continue to resucitate their partner over and over allowing you to keep putting them back into dying while killing his partner at the same time until his partner is put into dying himself.&lt;br /&gt;&lt;br /&gt;If you don't have a shotgun, simply stand in front of them and aim your knife. The knife will do the same thing of instantly putting the revived player back into dying while also dealing damage to the partner (Unless you're Jill).&lt;br /&gt;&lt;br /&gt;Lastly, if you have two powerful players you're dealing with who are very  effective together, simply remove one from the equation temporarily by putting him into dying and leaving him like that while you deal with his partner.&lt;br /&gt;&lt;br /&gt;This makes the other player unable to help or do anything for about 10-15 seconds while his partner is forced to handle you and your partner by themselves for a short duration. This can be invaluable if the other team is extremely good and hard to take down. If you instantly kill his partner, he'll respawn and be able to assist his partner again and they can regroup. But, if he's stuck in dying status, it's 2vs1 for a short duration which may be enough time to kill his partner and get a much needed shotgun or other weapon off of them if they've been hoarding them the entire match without you having them yourselves.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-4158963755255796635?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/4158963755255796635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/using-dying-opponent-as-bait.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/4158963755255796635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/4158963755255796635'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/using-dying-opponent-as-bait.html' title='Using a Dying Opponent as Bait'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-6083168110006846075</id><published>2010-07-25T14:01:00.000-07:00</published><updated>2010-07-25T14:03:09.115-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT: Save Partner by Killing Them'/><title type='text'>Saving Your Partner by Killing Them</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-SAVE YOUR PARTNER BY KILLING HIM-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Let's use some logic here that a lot of new players lack. If your partner is in dying status and you have no heals on you and the other team is standing in  front of him, Resucitating him with 'B' is one of the single worst things you can do. You're reviving him to zero health so ANY single shot from any gun or a knife is going to put him back into dying status. If they have a shotgun aimed at you while you're in the revive animation, your partner is getting put into dying status again and you're going to lose health as well.&lt;br /&gt;&lt;br /&gt;This happens so often that newbies get themselves killed as well trying to revive their partner because they 'think' it's the right thing to do. They're trying to be 'noble' and save their partner, but, it's the worst tactic.&lt;br /&gt;&lt;br /&gt;If you have no heals on you and the other team is close by, reviving your partner is a terrible idea.&lt;br /&gt;&lt;br /&gt;Instead, if you have an incindinary grenade on you for example, toss it at your partner and burn them. This will cost you to lose 1000 points but that is it. The other team will NOT get points for killing him, and they won't get the extra 4500 points for a melee bonus either. So alls you've done is lost 1000 points and nothing more. Meanwhile your partner is now revived with full health and is no longer in danger.&lt;br /&gt;&lt;br /&gt;If you don't have any flame grenades, you can burn them with flame rounds from a grenade launcher, blow them up with explosive rounds from a grenade launcher or hand grenade. You can set a Proximity mine at their feet then shoot it to blow them up, etc. There's many ways to kill your partner and 'save' him from handing extra points to your opponents.&lt;br /&gt;&lt;br /&gt;You can also use the spike trap on experimental facility to your advantage. If your partner is low on health, rather than trying to find a heal or take on the other team with your partner in bad condition, bring him to the spike trap and have him walk into it, then use it on him. The first time will put him in dying status. Then use it on him again to kill him. Again, this makes you lose 1000 points, nothing more. It lets your partner revive in full health and makes him no longer a danger or easy target for your opponents. Simply grab whatever weapon he drops from his corpse to prevent the other team from getting it. If you're a nice player you'll give it back to your partner when you see him :P&lt;br /&gt;&lt;br /&gt;You can also run into the furnace on Missile Area, but, I'll get more into that in the next tactic.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-6083168110006846075?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/6083168110006846075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/saving-your-partner-by-killing-them.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/6083168110006846075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/6083168110006846075'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/saving-your-partner-by-killing-them.html' title='Saving Your Partner by Killing Them'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-1725805157169961741</id><published>2010-07-25T14:00:00.000-07:00</published><updated>2010-07-25T14:01:17.168-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT: Extra Flash Points'/><title type='text'>Extra Flash Points</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-EXTRA FLASH POINTS-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This one doesn't require any needed skill to use. It's simply an easy way to gain a few extra points and make another use for Flash Grenades. When your opponent is in dying status, simply toss a flash grenade or two at them before you melee them. This will land you 300 points per flash, or 600 if you're not in the lead. It's nothing amazing but in a close game, those few extra points can make all the difference.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-1725805157169961741?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/1725805157169961741/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/extra-flash-points.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/1725805157169961741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/1725805157169961741'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/extra-flash-points.html' title='Extra Flash Points'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-3748049232685135769</id><published>2010-07-25T13:59:00.000-07:00</published><updated>2010-07-25T14:00:07.658-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT: Burst Fire Machine Guns'/><title type='text'>Burst Firing Machine Guns</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-BURST FIRE MACHINE GUNS-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Machine Guns are powerful at close range but suffer at long range from both power and accuracy. In order to compensate for this, you should burst fire your MG at range rather than simply hold down the fire button. This means simply firing a bullet or two and releasing the button before pressing it again. This will essentially fire it in small bursts and keep it's accuracy up. If you simply spam a machine gun, it will begin to 'spread' fire up and down and left and right in an inconsistant notion. This destroys it's accuracy and is the  reason why you can fire fifty bullets at someone and only have 3 of them count.&lt;br /&gt;&lt;br /&gt;If you burst fire, all of your shots will flow in a single accurate line and never suffer from the recoil that causes the inaccuracy. Now keep in mind the machine gun does less damage the farther the opponent is, unlike the handgun which does the same damage from up close as it does from range. But, burst firing will help you land shots from a distance rathern waste ammo.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-3748049232685135769?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/3748049232685135769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/burst-firing-machine-guns.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/3748049232685135769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/3748049232685135769'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/burst-firing-machine-guns.html' title='Burst Firing Machine Guns'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-961443132942481023</id><published>2010-07-25T13:56:00.000-07:00</published><updated>2010-07-25T13:59:00.281-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT: Bouncing Grenades'/><title type='text'>Bouncing Grenades</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-BOUNCING GRENADES-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is a very little known tactic that almost no one on the game uses often other than myself. The great majority of players never touch hand grenades and if they do, they simply lob them at their opponents feet in clear sight and that's it.&lt;br /&gt;&lt;br /&gt;However, hand grenades can be one of the best weapons in the game if you know how to use them properly. Hand Grenades fly a set distance when tossed from certain angles. So tossing a grenade at a nearby opponent is often futile since it will fly to far. Or tossing a grenade from a roof at an opponent directly below will result in you throwing it too far and missing.&lt;br /&gt;&lt;br /&gt;However, bouncing the grenades is how to get around that. If you're standing on a rooftop for example and opponent is directly below you, simply throw the grenade at the edge of the roof and it will bounce off the edge and fall directly below you onto the opponent rather than fly across the level.&lt;br /&gt;&lt;br /&gt;If an opponent is around the corner and are waiting for you with heavy firepower to come into their trap, simply toss a grenade against the wall on a slight angle of that corner and it will land on top of them and send them flying, giving you ample time to run around that corner now and blast them as they get up, making them pay for trying to camp.&lt;br /&gt;&lt;br /&gt;Also keep in mind Grenades fly farther based on the angle thrown, so if you want to hit someone far away, aim 'up' towards the sky before you toss it and the grenade will fly farther. Just remember that grenades detonate at a set time after being thrown. So if you throw it 'too' high it will explode in mid-air and miss your opponent.&lt;br /&gt;&lt;br /&gt;But, also remember you can use that to your advantage if an opponent is at an elevated position, you can explode the grenade in their face before it ever lands, making it a stealth kill since they never hear or see the grenade coming.&lt;br /&gt;&lt;br /&gt;Another fun tactic is if an opponent is chasing you down a corridor or alleyway and they have a shotgun and you don't. A quick way to turn the tables on them is to run towards a wall and toss a grenade at the wall in front of you then continue running to the left or right. This will bounce the grenade off the wall and back towards the person chasing after you and stun them long enough to let you gain a lead in running away or often times will explode on them and send them flying, allowing you even better time to gain a lead in avoiding them or giving you a chance to potshot them as they stand up to dwindle their health and level the playing field.&lt;br /&gt;&lt;br /&gt;Yet, another easy way to use Hand Grenades to your advantage is to toss them from a distance. As mentioned, most players who even bother to use them will simply stand in front of you and toss them at your feet. This makes it obvious and very easy to run away and avoid the impact from them.&lt;br /&gt;&lt;br /&gt;However, we'll use Public Assembly as an example. If you're down in the main area near the main transformer let's say, and your opponents are in the back  alleyway near the exit of the level, they can't see what you're doing. So you can easily toss grenades into the sky over the wall and land them on top of your unsuspecting opponents and gain easy points from them and often easy kills.&lt;br /&gt;&lt;br /&gt;Lastly, if your opponent is camping above you for example on a higher platform on Experimental Facility. If you stand at the bottom of a ladder and throw the grenade up at them, it will often not make the elevation and hit the top of the ladder then bounce down at your feet and blow 'you' up.&lt;br /&gt;&lt;br /&gt;So instead you need to find the specific spot that will give you the perfect incline throw. This is usually a few feet back from the ladder itself. You'll make the elevation and land it upstairs at your opponents feet if they're standing near the ladder trying to camp you out.&lt;br /&gt;&lt;br /&gt;This is invaluable if someone is camping at the highest platform of Experimental Facility. Even if it doesn't hurt/kill them, grenades cause splash damage and splash points. So you can easily use this to your advantage to get 600 points a pop (thanks to double points for last place) on the campers and retake the lead, then force the campers to come down from their spot and come after you if they wish to retake the lead.&lt;br /&gt;&lt;br /&gt;Remember, Hand Grenades are one of the best weapons on the game if you understand the physics behind them and how to bounce them properly. If everyone else continues to ignore them, that's their loss. I've scored some crazy kills in matches using them that no one ever saw coming, so be clever with them, they're amazing when used correctly.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-961443132942481023?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/961443132942481023/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/bouncing-grenades.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/961443132942481023'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/961443132942481023'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/bouncing-grenades.html' title='Bouncing Grenades'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-6088204267413378708</id><published>2010-07-25T13:54:00.000-07:00</published><updated>2010-07-25T13:56:06.356-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT: Stunning'/><title type='text'>Stunning</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-STUNNING-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;One of the easiest and most effective tactics is stunning your opponent. This can be done in a variety of ways, but, the most common is with Incindinary  Grenades.&lt;br /&gt;&lt;br /&gt;Simply lob an incind grenade at an opponents feet to burn them and stun them in place in a burning animation momentarily, then follow up with the gun of your choice. The opponent is immobile during the burning animation and cannot do anything, so you can take free shots on them. You can quick fire a rocket, pump a shotgun into them, snipe their heads with a rifle, or pump a magnum into them. Even free handgun pot shots are fine, you may not kill them with the handgun, but you'll dwindle their health which will force them to flee rather more times than not rather than engage you in combat, so you can pot shot them with your handgun as they flee and put them in danger or dying from there.&lt;br /&gt;&lt;br /&gt;This also works with other weapons as well, especially most grenade launcher rounds. Hand Grenades can stun, but, they can also stun you as well if you're within proximity of the stun blast, so be careful.&lt;br /&gt;&lt;br /&gt;Flash Grenades are great for improvising an easy Quick Fire Rocket. If you toss a flash directly at someone's feet they will be unable to see for a moment and you can follow up with a quick fire rocket immediately with little resistance from them. However, be wary that where you toss the flash determines how long they're unable to see. So if it's slightly in front or behind them they will potentially have time to run out of it before your rocket connects.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-6088204267413378708?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/6088204267413378708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/stunning.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/6088204267413378708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/6088204267413378708'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/stunning.html' title='Stunning'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-4810318313430771060</id><published>2010-07-25T13:52:00.000-07:00</published><updated>2010-07-25T13:54:32.334-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT: Grenade Launchers'/><title type='text'>Proper Use of Grenade Launchers</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-GRENADE LAUNCHERS-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The majority of new players to the game enjoy levels with Grenade Launchers  because of how easy they are to spam. Spamming means firing the same round over and over and over for easy points and kills.&lt;br /&gt;&lt;br /&gt;However, most newbies don't realize that Grenade Spamming, while effective, is NOT your best option when using a Grenade Launcher. Explosive rounds for example require 4 blasts to actually kill someone. The first round will send them flying back, a second one while they're on the ground will take some life, a third one as they're getting up will take life, and a fourth one is required to finish them off. However, in the time you're spamming these rounds, the other player is invulernable to being sent flying for a few seconds. So even though you're sending more explosives at them and hurting them, they can still stand up and fire a magnum or rocket at you and potentially kill you before you kill them.&lt;br /&gt;&lt;br /&gt;So while Grenade Spam may seem like the easy way out, it's actually one of the worst tactics you can perform. A far better tactic is to use the grenade launcher as a stun and nothing more. Fire your explosive round which will send the opponent flying back to the floor. Now immediately switch to a magnum for example and shoot them as they're getting up. Fire a second shot the moment they're standing and they will enter dying with little chance to attack you in return.&lt;br /&gt;&lt;br /&gt;On the same token, you can fire an explosive round then run up to them and pump a shotgun blast into them as they're standing up and another one after they've finished standing. In both instances they have little to no time to return fire on you. While it's still possible, it's far less likely and far more  convenient than simply tossing explosive rounds non-stop at them. The Grenade Launcher has a lag inbetween each shot. And again, the opponent is invulnerable to being knocked down for at least 5 seconds after they get back up from the first stun. Therefore while you're tossing more explosives at them, they have free reign to get a shot on you as well, which again could potentially kill you depending.&lt;br /&gt;&lt;br /&gt;The same rules apply for flame rounds and electric rounds. Use one as a stun, then follow up with another weapon to finish the player off before they can react.&lt;br /&gt;&lt;br /&gt;Even a handgun followup can often times be far more effective than spamming grenade rounds. If someone is sent flying back from an explosive round and you immediately switch to a handgun and pump bullets into their head as they're trying to get up, they will almost immediately be put  into dying upon standing up as the handgun has a fast fire rate and being knocked to the floor has a very long animation that gives you plenty of time to kill them before they get back up.&lt;br /&gt;&lt;br /&gt;So again, follow up with other guns, don't spam grenade rounds repeatedly.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-4810318313430771060?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/4810318313430771060/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/proper-use-of-grenade-launchers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/4810318313430771060'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/4810318313430771060'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/proper-use-of-grenade-launchers.html' title='Proper Use of Grenade Launchers'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-4053718375357424526</id><published>2010-07-25T13:50:00.000-07:00</published><updated>2010-07-25T13:51:41.804-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT: Camera Turning'/><title type='text'>Camera Turning</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-CAMERA TURNING-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This, along with Quick Turning, is one of the most invaluable tactics you need to know in Versus. You need a control type that allows you to manuever the camera with the right stick however.&lt;br /&gt;&lt;br /&gt;Simply aim the right stick (aka the camera) in the direction you wish to face /turn to and then press the Aim button. Your character will immediately face that direction in an instant. This is invaluable in firefights because if an  opponent you're aiming at tries to run by you, instead of firing a shot and missing them, then getting shot from the side by them instead. You can camera turn to the side yourself and shoot them as they try to run past you.&lt;br /&gt;&lt;br /&gt;Quick turning simply turns your character around in a 180, but you still have to take the time to aim afterwards. Camera Turning aims immediately as you turn so you can fire a shotgun into someone as they run by you. This is your offensive against players who quick turn a lot and run by you. Again, this is not a guaranteed kill on anyone, it requires skill and fast reflexes to use properly since you are manipulating the camera in your favor. If you manipulate it too far or too short or in the wrong way you can end up aiming at nothing or aiming at the ground and leaving yourself completely open to an attack.&lt;br /&gt;&lt;br /&gt;Keep in mind it takes time with any of these tactics to get them down. So don't expect to walk into a game and start Camera Turning and complaining the other team is cheating because they're 'better' at it than you are. It's going to take time to master, so give it the time required.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-4053718375357424526?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/4053718375357424526/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/camera-turning.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/4053718375357424526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/4053718375357424526'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/camera-turning.html' title='Camera Turning'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-7428713403004456831</id><published>2010-07-25T13:48:00.000-07:00</published><updated>2010-07-25T13:49:57.409-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT: Quick Turning'/><title type='text'>Quick Turning</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-QUICK TURNING-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Quick Turning has been in the series for a long time. But, a lot of players are not aware it exists. If you wish to instantly turn your character around and perform a full 180 degree turn, simply press Down+A on your controller.&lt;br /&gt;&lt;br /&gt;There isn't much more to it. If someone runs past you, you can quick turn around and follow after them rather than waste time manually turning around. This is also very useful when an opponent is chasing you with a shotgun or other powerful weapon. You can run forward then use a quick turn and run in the other direction.&lt;br /&gt;&lt;br /&gt;This will often make opponents try to take shots at you when you turn to face them, which will often miss as you've run past them by the time they've aimed and fired. (Not a guarantee) This is an invaluable tactic when trying to avoid other players who are chasing you down as it can help bide you more time and distance from your opponent. Often long enough to give you distance as mentioned, or get a majini to grab them, or time enough for your partner to get to you and assist you.&lt;br /&gt;&lt;br /&gt;As well it can give you an advantage as well to begin an offensive on them.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-7428713403004456831?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/7428713403004456831/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/quick-turning.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/7428713403004456831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/7428713403004456831'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/quick-turning.html' title='Quick Turning'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-134317112530090756</id><published>2010-07-25T13:46:00.000-07:00</published><updated>2010-07-26T13:54:15.654-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT: Shotgun + Melee Combos'/><title type='text'>Shotgun + Melee Combos</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-SHOTGUN + MELEE COMBOS-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;If you've ever been grabbed by a majini or frozen by nitrogen round and someone walked up and shot you and kicked you and you instantly died, that's what this is.&lt;br /&gt;&lt;br /&gt;The first one is shotgun + melee when grabbed by a majini. If a majini or any enemy for that matters is holding your opponent, you have the option to press 'B' and perform a melee attack on them. However, this only does moderate damage. If you have a shotgun equipped, you can Shoot them with the shotgun once and immediately after firing the shotgun, press 'B' to follow up with a melee. This will instantly kill the opponent or put them into dying status. You can do this tactic with any gun, however it's most effective with a shotgun to guarantee they end up in dying status or dead.&lt;br /&gt;&lt;br /&gt;The other version of this doesn't require a majini, but it requires two other things instead. First you need a Grenade Launcher with Nitrogen rounds inside of it. Secondly, you need a control type that uses RT to fire a gun instead of X. Any control type (Like Control Type A for example) that has 'X' as its fire button will be unable to perform the full combo.&lt;br /&gt;&lt;br /&gt;Alls you need do is simply land a nitrogen round on an opponent to freeze them in place. When you run up to them you'll get the prompt to press 'X' to melee them. With Majini the prompt is 'B' because it's 'helping' them thus it uses the partner button. With the nitrogen round, it's 'X' for an actual melee.&lt;br /&gt;&lt;br /&gt;Once they're frozen, shotgun them by pressing RT to fire and then immediately follow up by pressing 'X' to melee them and instantly kill them or put them into dying.&lt;br /&gt;&lt;br /&gt;If you're using a control type that has 'X' as it's fire button, you're simply going to melee them rather than fire the shotgun at them, so it won't work.&lt;br /&gt;&lt;br /&gt;However, all is not lost in that instance. If you use Control Type A for example, simply melee them then run up to them and shotgun them as they're getting up off the ground. One single shot from almost any gun will put them into dying after they've finished the getting up animation. So while it requires slight more work, you can still virtually perform the same damage even with Control Type A.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;Update: &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;You can in fact peform these combos using Control Type A and other types that have X as the fire button.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;"With A or C, you freeze them, run up to them and aim, quickswap to your  weapon of choice, and hold the X button while switching to fire the  weapon. When the weapon fires, you let go of X and press it again to do  the melee. I use type A controls and have no trouble doing this  consistently."&lt;br /&gt;&lt;br /&gt;Thanks to &lt;a href="http://live.xbox.com/en-US/profile/profile.aspx?pp=0&amp;amp;GamerTag=GotACoolName"&gt;GotACoolName&lt;/a&gt; for the info.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-134317112530090756?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/134317112530090756/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/shotgun-melee-combos.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/134317112530090756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/134317112530090756'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/shotgun-melee-combos.html' title='Shotgun + Melee Combos'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-3409095865259026555</id><published>2010-07-25T13:45:00.001-07:00</published><updated>2010-07-25T13:45:57.093-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT: Quick Fire Rocket'/><title type='text'>Quick Firing A Rocket</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;-QUICK FIRING ROCKETS-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;One  of the most important tactics on the game is Quick Firing a Rocket.  Keep in mind this tactic works for 'any' gun, not just the rocket,  however it's the most useful for the Rocket Launcher because it  completely removes the setup time needed to launch a rocket at an  opponent.&lt;br /&gt;&lt;br /&gt;First you need a Rocket Launcher obviously. Once you've  collected one, place it in one of the hotkeys of your inventory (aka  up, down, left or right spots with the arrows on them). For the sake of  this example we're going to say you placed your Rocket Launcher in the  "Up" arrow of your inventory.&lt;br /&gt;&lt;br /&gt;Now simply switch to your handgun  or whatever gun you wish and aim your gun normally. Place the laser  sight of your gun onto whatever you wish to shoot at, again like normal.  Now instead of pressing the fire button, press "Up" on your d-pad (not  on the analog stick), then immediately press the fire button.&lt;br /&gt;&lt;br /&gt;If  you did it correctl you will have instantly shot the Rocket off without  ever actually having equipped the rocket launcher. And it will have  landed exactly where your laser sight with your previous gun was.&lt;br /&gt;&lt;br /&gt;If  however you ended up taking out the launcher and aiming manually with  it, then you've done it wrong. Remember, you need to switch to the  Launcher and IMMEDIATELY press the fire button to quick fire it.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-3409095865259026555?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/3409095865259026555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/quick-firing-rocket.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/3409095865259026555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/3409095865259026555'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/quick-firing-rocket.html' title='Quick Firing A Rocket'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-790951672609112327</id><published>2010-07-25T13:35:00.000-07:00</published><updated>2010-09-28T15:23:34.348-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Advanced Tactics'/><title type='text'>Advanced Tactics for Survivors</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(255, 153, 0); font-weight: bold;"&gt;-SURVIVORS ADVANCED TACTICS &amp;amp; TIPS-&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;Anyone who's been playing Versus for a long time knows the little tricks of the trade that you can use to your advantage. A lot of new players see some of these tactics and feel the other team is 'cheating' because they don't understand how these things work. Here's a list of all of the most common tactics used in Versus. So if you're new or just can't figure out how to do something, this will help you:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SURVIVORS ADVANCED TACTICS:&lt;br /&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/AT%3A%20Better%20Accuracy"&gt;Better Accuracy with Weapons&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/AT%3A%20Bouncing%20Grenades"&gt;Bouncing Grenades&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/AT%3A%20Burst%20Fire%20Machine%20Guns"&gt;Burst Firing Machine Guns&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/AT%3A%20Camera%20Turning"&gt;Camera Turning&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/AT%3A%20Carry%202%20Rockets"&gt;Carry Two Rockets at Once&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/AT%3A%20EF%20Elevator"&gt;Experimental Facility Elevator&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/AT%3A%20Extra%20Flash%20Points"&gt;Extra Flash Points&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/AT%3A%20Extra%20Melee%27s"&gt;Extra Melee's&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/AT%3A%20Grenade%20Launchers"&gt;Grenade Launcher Tactics&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/AT%3A%20Keep%20Weapons%20When%20You%20Die"&gt;Keep Weapons When You Die&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/2010/07/leading-your-shots.html"&gt;Leading Your Shots&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/AT%3A%20Quick%20Fire%20Rocket"&gt;Quick Fire Rockets&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/AT%3A%20Quick%20Turning"&gt;Quick Turning&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/AT%3A%20Save%20Partner%20by%20Killing%20Them"&gt;Save Your Partner by Killing Them&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/2010/07/shaking-off-enemies.html"&gt;Shaking off Enemies&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/AT%3A%20Shotgun%20%2B%20Melee%20Combos"&gt;Shotgun + Melee Combos&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/AT%3A%20Stunning"&gt;Stunning&lt;/a&gt;&lt;br /&gt;-&lt;a href="http://re5versus.blogspot.com/search/label/AT%3A%20Using%20Dying%20Opponent%20as%20Bait"&gt;Using a Dying Opponent as Bait&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-790951672609112327?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/790951672609112327/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2010/07/versus-advanced-tactics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/790951672609112327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/790951672609112327'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2010/07/versus-advanced-tactics.html' title='Advanced Tactics for Survivors'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-6037344651328160021</id><published>2009-10-04T13:29:00.001-07:00</published><updated>2010-07-25T15:18:40.416-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Beginners Tips for Versus'/><title type='text'>Versus Beginners Tips</title><content type='html'>&lt;div style="text-align: center; color: rgb(255, 0, 0);"&gt;&lt;span&gt;-Beginners Tips for Versus-&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The following is a list of points to help guide you in the right direction when playing Versus. I've run across numerous people on the game who do inane things and get frustrated when they lose because of it. Yet, when messaged about it, they simply get defensive and give the "I just play for fun!" reply. Yet, it's obvious you're not having fun if you keep losing and quitting matches because of it.&lt;br /&gt;&lt;br /&gt;The route of the problem is sheer ignorance in many players, and their stubborness to admit fault in that. So instead of getting frustrated and claiming ignorance, just follow these simple guidelines and yours as well as everyone elses Versus experience will be much more enjoyable.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://re5versus.blogspot.com/search/label/Versus%20Beginners%20Tips"&gt;-GENERAL TIPS-&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://re5versus.blogspot.com/search/label/Slayers%20Beginners%20Tips"&gt;-SLAYERS TIPS-&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://re5versus.blogspot.com/search/label/Survivors%20Beginners%20Tips"&gt;-SURVIVORS TIPS-&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center; color: rgb(255, 255, 255);"&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;-GENERAL TIPS-&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);font-size:180%;" &gt;0)&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; &lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 255);font-size:130%;" &gt;Press the Back button when the match starts!!!&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; &lt;/span&gt;&lt;span style="font-style: italic; color: rgb(255, 255, 255);"&gt;If you've already seen the intro with Josh telling you what to do, PLEASE press the Back button on your controller in order to skip the intro. If even one player doesn't push back, everyone is forced to watch the intro. So PLEASE press the back button rather than force everyone to sit through the intro and waste time.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:180%;"&gt;1) &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Rank on the Leaderboards for Versus does NOT mean anything.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt; &lt;/span&gt;&lt;span style="font-style: italic;"&gt;It doesn't matter what you think or who said what. It's a PROVEN fact that the Leaderboards for Versus do NOT show skill. The Versus Leaderboards rank you based on points you've earned from matches. You get points even for losing. Therefore, so long as you play more than anyone else, you can SUCK and lose every match and still end up at the top of the leaderboards. I'm Rank 52 on Shipdeck for Slayers, not because I'm some god at Slayers on Ship Deck, but because NO ONE plays normal Slayers for one, and no one plays it on Ship Deck. Therefore despite me myself not even playing Slayers on Ship Deck in months, I've been Rank 52 the entire time. It means nothing. If I got my friends to play with me repeatedly, I could EASILY get #1 on Ship Deck in Slayers, not because I'm the 'best' at it, but, simply because I farmed the level to get that rank.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;Mercenaries ranks you based on your score in a level. Therefore Mercenaries Ranks on the Leaderboard show your skill and are a testament to how good you are. Versus does not. So do not run around thinking you're hot shit because you're high on the leaderboards for Versus. I've played tons of people ranked in the top 10 for Versus Leaderboards and a lot of them were downright horrible at the game. So please check your arrogance at the door.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;span style="font-size:180%;"&gt;2)&lt;/span&gt; &lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;If you want to play a competetive Mercenaries, play Slayers.&lt;/span&gt; &lt;span style="font-style: italic;"&gt;That's what it's there for. Killing Players is NOT the focus of Slayers.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;If you want to kill other players in death match style, play Survivors.&lt;/span&gt; That's what it's there for. Killing Enemies is NOT the focus of Survivors.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:180%;"&gt;3)&lt;/span&gt; &lt;span style="font-size:130%;"&gt;Pay attention to the kind of game you're joining.&lt;/span&gt;&lt;/span&gt; &lt;span style="font-style: italic;"&gt;If you join a Survivors match and think it's slayers and get killed left and right while getting zero points because you're killing enemies, who's fault is that? The room you enter will tell you in the top right corner what kind of match it is. Note what you're playing before you start playing.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:180%;"&gt;4)&lt;/span&gt; &lt;span style="font-size:130%;"&gt;If you join a match and see 2 people on Alpha Team and one on Bravo, do NOT sit on Alpha team yourself and hit ready.&lt;/span&gt;&lt;/span&gt; &lt;span style="font-style: italic;"&gt;You are holding up the game. If you're playing Team games, there MUST be two players on each team in order for the game to start. You CANNOT start a match with 3 players on one team and a single player on another team. So don't be stupid and join and immediately hit ready while there are un-even teams. PAY ATTENTION and switch to the appropriate team. If you join as Alpha and there's already 2 alpha's, be intelligent and switch to Bravo team before hitting ready so that the match can actually start.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:180%;"&gt;5)&lt;/span&gt; &lt;span style="font-size:130%;"&gt;Make sure to hit READY after you pick your team and character.&lt;/span&gt;&lt;/span&gt; &lt;span style="font-style: italic;"&gt;The match cannot start until all players have hit Ready. Do not wait for other players to hit ready first. Just hit ready and be set so the match can begin. Do not sit there with your team and character picked and leave it like that, the match cannot start and you are only annoying the other players in the room. If you need to type messages or something, do that prior to joining a room, or AFTER you hit ready. Don't make everyone wait while you decide to type a message to someone.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:180%;"&gt;6) &lt;/span&gt;&lt;span style="font-size:130%;"&gt;Refusing to be on someone's team because of the character they pick is the stupidest thing in history.&lt;/span&gt;&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Especially in Survivors, where EVERY character is balanced, who someone picks doesn't say ANYTHING about them as far as their skill goes. So if someone picks BSAA Chris, don't try and switch teams because you think they're a n00b. I myself play BSAA Chris as my main and I'm one of the most well known and respected players on the game. Switching teams over something so petty and trivial is just holding up the match and pissing people off. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:180%;"&gt;7) &lt;/span&gt;&lt;span style="font-size:130%;"&gt;You got a kill on someone, congratulations. Now what? Thanking, Taunting, or stabbing someone's body is probably the lowest thing you can do.&lt;/span&gt;&lt;/span&gt; &lt;span style="font-style: italic;"&gt;You killed them, good job. You don't need to rub it in their faces. "Thanking" someone for killing them, taunting them after you put them in dying before you melee them, and then stabbing their already dead body (which does NOT give you extra points), is just downright petty and disrespectful. Alls you're doing is pissing people off and being an immature brat.  It's no different than real life. If you're with a group of friends who all know each other and are having laughs together etc. doing stuff like that is all in good fun and no one will mind.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;However, if you insult or taunt strangers who don't know you, and don't know you're joking etc. you're just instigating a problem with them and pissing them off. You're just blatantly being a jackass. So save your 'fun' for friends, and play respectfully with random strangers. Your arrogance is unneeded, and no, you're no where near as cool as you think you are.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:180%;"&gt;8)&lt;/span&gt; &lt;span style="font-size:130%;"&gt;Ok, so you're losing, someone's doing something you don't understand how to do, you suck at the game, or you're partner is an idiot etc. etc. Point is, you're frustrated. Now what? Quitting seems to be the best idea no? WRONG.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt; &lt;/span&gt;&lt;span style="font-style: italic;"&gt;Rage Quitting is the #1 bane of online gaming. Ask yourself this, WHY are you playing a COMPETETIVE online MULTIPLAYER game if you can't accept a loss no matter the excuse? WHY are you playing with 'random' people on your team if you can't tolerate having a lesser skilled teammate? &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;No matter how good you THINK you are, there are ALWAYS people who are BETTER than you. And you ARE going to lose. I lose, my friends lose, the people on the #1 spot on the leaderboards lose. That's life, ACCEPT it and stop crying about it. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;You're also going to get stuck with IDIOT partners who have NO idea what they're doing and are going to make the match hell on you. Accept it. It's going to happen. If you refuse to deal with that, DON'T play with randoms. Only play with friends. If you CHOOSE to play with randoms, you CHOOSE to take the risk that you're going to get stuck with a crappy partner. Having a crappy partner is NOT an excuse to quit a match and screw everyone else out of the win and exchange points and leaderboard progression because you're 'frustrated'.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;The world does not revolve around you. When you play offline, you can do whatever you want as anything you do affects you and you only. But, when you play ONLINE with OTHER people, your actions affect them. Stop being self-centered and ignorant into thinking it's all about you and 'you' aren't going to continue the match when you 'know i'm not gonna win' or 'when I have a crappy partner' etc. etc.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;Again, that's life. Learn to accept the fact you're going to lose from time to time. And if you don't want crappy partners, don't play with randoms. It's that simple. There's no reason everyone else in the match should have to have the match end on them and lose out on their win, exchange points, and leaderboard stats simply because 'you' can't handle losing. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;And lastly, if you ARE going to Rage Quit, don't be an arrogant asshole hypocrite and message other people about being 'pussies' etc. when 'they' quit on you. You get what you deserve.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:180%;"&gt;9)&lt;/span&gt; &lt;span style="font-size:130%;"&gt;Learn to manage your inventory more effectively, faster, and at appropriate times.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt; &lt;/span&gt;&lt;span style="font-style: italic;"&gt;Stopping to stand in the middle of a battle ground to play in your inventory is the quickest way to get yourself killed by an enemy or player. Play the game offline in the main campaign or Mercenaries and practice getting faster with your inventory. It will help, a LOT. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:180%;"&gt;10)&lt;/span&gt; &lt;span style="font-size:130%;"&gt;They used [X] on me and I think that's cheap! Wrong.&lt;/span&gt;&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Unless there is blatant cheating going on (of which case in my entire 7 months on the game, I've only encountered 1 actual cheater, so) it's a valid strategy no matter how cowardly or annoying it may be. Yes, again, it may be cowardly, and it may be annoying, but, it's valid.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;If someone locks you into a burning animation over and over with flame grenades until you die, it's a valid strategy. It's not cheap. If someone uses a quick-shot rocket on you, it's not cheap, it's valid. The game allows these mechanics to be possible through it's own engine, therefore people are simply using the game engine to their advantage, there is no hacking or cheating going on. It's no different than being resourceful and using your surrounding environment to your advantage.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;IF someone is spamming grenade launcher rounds at you, as annoying as it may be, it's a valid strategy. If you can't mount an effective counter to it, that's on your head for not being skilled enough. Play more and try to learn a way to counter it. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;Complaining about players using tactics you think are 'cheap' and sending them hate mail or rage quitting over it is trivial and stupid. So many times I've seen people complain about various strategies yet then watched them use the SAME strategies themselves when backed into a corner. So don't be a hypocrite and complain just because 'you' got the shit end of the stick from it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:180%;"&gt;11)&lt;/span&gt; &lt;span style="font-size:130%;"&gt;If you're new to the game or are not very good at it, and have a partner who does knowwhat they're doing and is getting all the points for your team, DO try to listen to them.&lt;/span&gt;&lt;/span&gt; &lt;span style="font-style: italic;"&gt;If they ask you to "Come On" try to listen and follow them. If they request something fromyou, give it to them. Odds are they know how to effectively use that rocket launcher betterthan you do. If you're getting yourself killed over and over, isn't acting as 'support'the better option than going with your ego and losing the match because you feel the needto try and be Rambo?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;Also, USE COMMON SENSE. If your partner is aiming their gun at the rocket launcher on the groundand says "Go!" to you, that does NOT mean run off and go fight the other players by yourself.It means "Go and pick up that rocket launcher I'm pointing at."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;If you see your partner has a first aid spray or Her equipped, and they say "Come on!" or"Wait"it means they want you to come to them or wait up so they can catch up to you andheal both of you or at least give you the heal.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;Again, use common sense. Do not take every adlib given by the characters so literally. Obviously, the only commands you can say are "Wait" "Go" "Thanks" and "Come on" thereforeit can be hard to communicate. So use your brain. If someone is using the laser sight on their gun to point at something and they say "Go!" they want you to go get it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;If they point at a proximity mine or a red barrel with their laser sight on their gunand say "Wait!" they are trying to warn you of the danger.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;Don't be so pigheaded to run head first into everything and anything and ignore your partner.More often than not, he/she is trying to help you, so accept their help and listen to them,or at least TRY to. If you don't understand what they mean, try to use your best logic.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-6037344651328160021?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/6037344651328160021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2009/10/versus-beginners-tips_04.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/6037344651328160021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/6037344651328160021'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2009/10/versus-beginners-tips_04.html' title='Versus Beginners Tips'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-2659989322757501703</id><published>2009-10-04T13:22:00.000-07:00</published><updated>2010-07-25T15:17:48.912-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='BT: Survivors'/><title type='text'>Survivors Beginners Tips</title><content type='html'>&lt;div style="text-align: center; color: rgb(255, 255, 255);"&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;-SURVIVORS-&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);font-size:180%;" &gt;1)&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Character Selection does not matter.&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; &lt;/span&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;Machine Gun users are not better than handgun users and vice versa. Both have their pros and cons. If you have good aim, Handgun users are far better suited as they can deal more damage and gain more points faster, even from a distance than a machine gun user can. However, up close in a firefight, they will lose to a machine gun user.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;A Machine gun user is better suited for those with less skill at their aim, and can kill a player fast in a close up firefight. However, they are not good for long range and anyone with recoil on their gun will cause you problems at range.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;None the less, there is no 'best' character for Survivors regardless of what anyone may tell you. Every single character is evenly balanced.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);font-size:180%;" &gt;2)&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Weapons spawn all over the map. If you can't find any weapons, kill a boss or a player.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; &lt;/span&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;A player will leave a weapon they had (unless alls they had was their default gun) in their wake. A boss will leave a first aid spray, a shotgun, a magnum, a sniper rifle, a grenade launcher, or a rocket launcher. So if all weapon spawns have been exhausted, find a boss to kill and get yourself a decent weapon.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);font-size:180%;" &gt;3)&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;You gain points in Survivors for DEALING DAMAGE to the opponent. You do NOT have to get a kill on another player in order to get points.&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; &lt;/span&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;And you win the match by having the most points. Therefore, your focus should NOT be always on trying to kill your opponents every single time you see them. There is no need to get yourself killed or injured and hand the other team points if you don't have to. Take pot shots at the opponents when necessary, snipe them, use grenades, anything you can to hit them without them hitting you. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;Obviously killing other players nets you points, and you should try to kill them whenever it is POSSIBLE to do so, but, you don't always HAVE to. If killing one player means you're going to end up with no life left, or going to get killed by their partner in return, don't bother. You're just handing free points to them by doing that. And if you're in the lead, and they're in last place, you've just given them double the points, negating the points you earned from killing them. Thus it's counter productive.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);font-size:180%;" &gt;4)&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;MELEE for a kill. If you land an enemy into dying status, DO NOT run up and blast them with your shotgun or unload your machine gun into them&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;. &lt;/span&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;Run up and perform a melee on them to finish them off. You will get FAR more points for finishing them off with a melee than you would by shooting them with your gun to death. Not only will you get more points, but, you'll save yourself precious bullets as well.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;However, do NOT run in for a melee if it's not FEESIBLE to do so. If running in for a melee is going to cost you life or to get killed in return, DON'T do it. Shoot them from a distance to score the points for the kill. It's better than nothing. Don't take risks you can't afford to. Always try to melee when you CAN, but, if it's going to cause more harm than good, avoid it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);font-size:180%;" &gt;5) &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Do NOT rush into someone who has a shotgun/grenade launcher/rocket launcher/etc. and spam your handgun or machine gun at them like an idiot.&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; &lt;/span&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;Chances are HIGH you're going to die, repeatedly. The machine gun/handgun are DEFAULT weapons for a reason. They're weak. If someone has a shotgun aimed at your face, you are NOT going to kill them with that handgun before they kill you with their shotgun. Don't be stupid. If you don't have any other guns to fight back with, go find a boss and kill them for one.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);font-size:180%;" &gt;6)&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Stop running in front of red barrels or under transformers, or into spike traps.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; &lt;/span&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;You're just ASKING your opponents to use those objects against you. Learn where these traps are and learn how to avoid them or lure your opponents into them WITHOUT putting yourself at risk.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;On the same token, if you manage to hit your opponents with one of these traps such as an exploding barrel or transformer, or happen to hit them with a grenade round, the BEST thing to do is to immediately switch to another weapon and take pot shots on them as they're getting up off the floor or in the stun animation from burning or being electricuted. This is an EASY way to get FREE hits and points on your opponent and can often end up putting them in dying, or at least in danger status.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;Especially with grenade launchers, stunning them with one round and immediately switching to another gun for pot shots is the a far quicker and more effective way to kill someone than simply firing round after round of the grenade launcher. The player will have a brief invincibility to being stunned again after you hit them the first time. So spamming electrical rounds etc. at someone will only stun them the first time, then they can quickly return fire on you while you're shooting more at them and potentially kill you. Whereas if you take your pot shots while they're locked in the initial stun, you'll have a better chance of killing them or lowering their life.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);font-size:180%;" &gt;7)&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;PAY ATTENTION to the team you are on. If you're on Alpha Team, your color is blue. If you're on Bravo, your color is yellow. Pay attention to this.&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; &lt;/span&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;If you see 3P running towards you and 3P is in blue, and you are on blue, do NOT shoot your partner and waste ammo or potentially hurt them with rockets or grenades etc. foolishly. Pay attention to the team you are on so that you are not killing your own team member by accident. This is one of the stupidiest mistakes people make, and it is 100% due to ignorance and laziness on the players behalf for not paying attention.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);font-size:180%;" &gt;8)&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;LEARN when to leave your partner to die.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; &lt;/span&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;This may sound bad, but, it's actually the best strategy at times. If your partner is put into dying and you resucitate them only to have them shot or hit back into dying again, do NOT keep on reviving them over and over. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;Your opponents are waiting right behind you to immediately shoot him back into dying. Worse yet, if they're standing there with a knife, you're going to get hit too. So each time you revive your partner, you're killing yourself slowly in the process until BOTH of you are put into dying. On top of that, each time you revive him and he gets hit back into dying, you're handing them points left and right.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;If you try to revive your partner and they immediately get hit back into dying and you see your opponents just waiting for you to revive him again, just run away and let him die. Yes, he died, but, they'll only get the points for that 'one' kill and nothing more, and your partner will revive with full health and ammo stock in their default gun, far better than having him run around with no life and becoming an easy kill.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;On the same token, if you see your partner in dying status and your opponent is standing there waiting for you to come in and revive him while aiming a gun, don't be foolish and attempt it. Just let him die to begin with. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;And lastly but not least, If you're running in to try and save your partner and see your opponent running at them to hit them with a melee, DO NOT stand between them and the opponent. You WILL get hit with the melee too and end up in dying status immediately from that one melee. If your opponent is RIGHT THERE, 1) you're going to get hit with that melee too if you rush in 2) Even if you don't get hit, you're going to waste that heal for nothing because they're gonna get hit by that melee. Even if the heal works on them, the melee is going to put them back into dying status immediately. So again, you just wasted a heal for nothing and handed the other team double the points for two melee kills now.&lt;/span&gt; &lt;span style="color: rgb(255, 255, 255);"&gt;One of the best things you can do even is to use an Incindinary Grenade or Flame Round on your partner if possible to instantly kill them and only take the -1000 points rather than give the enemy a chance to get the melee on them.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;You should always try to help your partner out, but, as with everything else, ONLY when it's feesible to do so. If it's going to hurt you and your team more to help them than it will benefit you, don't.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);font-size:180%;" &gt;9) &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Watch your back. Even though you don't get points for killing majini and bosses, they're still there, and they are still going to try and kill you. &lt;/span&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;Don't stand around for too long trying to snipe someone or spam rounds at them and leave yourself open to getting your head sawed off by a chainsaw or slammed to the ground by an axe.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;You don't get points for killing enemies, but, you can still kill them and try to temporarily secure your spot for a brief moment while you restock on supplies, heal, or try to use long range tactics on your opponents. Just remember, that 'security' is only temporary, so do what you have to do and make it brief before moving on or resecuring the area before attempting again.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);font-size:180%;" &gt;10)&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Proximity Mines are a double edged sword. Be CAREFUL with Proximity mines.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; &lt;/span&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;For one, they are not team color coded. So you will never be able to tell if the mine layed down is yours or your opponents. So your best bet if you see an active mine is to stand clear of it and take a single shot at it to blow it up. Better safe than sorry.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;If you don't understand how to tell if a mine is active or not, simply look at the light coming out of it. If it's a single light and it's blinking, it's active and if you get anywhere near it, you're going to be blown up with it. If it's got almost a double light coming out of it that is solid and not blinking, it's not active and is an item you can pick up without worry. Be careful to not get tricked into walking into an active mine placed amongst a group of inactive ones.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;Next, Mines take TIME to activate. Once you lay one down, it does NOT automatically go off if your opponent walks into it. It has to take at least 2-3 seconds to 'activate' before it will trigger within proximity of an opponent.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;Therefore, if someone is chasing right behind you, laying a proximity mine down to try and stop them is the STUPIDEST move you can make. For one, in the time you took to place the mine down, they've now caught up to you. Second, they will walk right over that mine before it activates and never get hit by it. And three, they will almost guarantee to see you placing the mine down and stop and shoot the mine to make it detonate on YOU. So you're doing NOTHING but hurting yourself by trying this tactic. It may 'seem' like a good idea in theory, but, with how proximity mines actually work, it's the WORST tactic to employ.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;Only lay proximity mines down when you are sure no one is within range to blow it up on you as you lay it down, and also make sure the mine has enough time to activate by the time an opponent gets to it so that it will actually detonate on them.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;Also, laying proximity mines out in the open is another stupid tactic as your opponent is obviously going to see them and either run the opposite direction or shoot them. Try to place mines in obscure locations, right around blind spots on a corner so the path looks clear but they get hit by it as they turn the corner. Place them behind doors or windows or at the tops of ladders. Put them in areas that are the most traveled in a level. Putting them in a part of level that no one will really ever be in too often is a waste. Again, high traffic areas are the best spot, and again, try to make it in a blind spot so you can catch an opponent off guard into walking into it without knowing it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;"&gt;Finally, your opponent can shoot your mine, but, hey, so can you. If your opponent just ran past your mine and it didn't blow up on them and they're now facing you down with a gun to your head. Shoot the mine yourself to send them flying, or at least stun them briefly for you to have a chance to run away.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);font-size:180%;" &gt;11)&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Share ammo and resources with your partner.&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; &lt;/span&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;There is no reason you need to have a magnum, handgun, rocket launcher, grenade launcher, and sniper rifle while your partner has nothing but a default handgun. Share some weapons with them to help them be able to back you up and support you.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;And above all else, DO NOT stand in fire-fight shoot outs with opponents. It's downright the stupidest thing you can do. Standing face to face unloading bullets into each other in hopes of killing the other opponent first is the stupidest strategy you can think of. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;Even if you manage to kill the other player, you'll be left in terrible shape and be open to being killed almost immediately with one or two more hits. Again, this is counter-productive. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;Take shots at them and manuever around them. Use the 180 to your advantage. If someone is chasing you, run away then quickly 180 and run right past them. 9 times out of 10 they will aim their gun and waste a few bullets trying to hit you in the process and you'll have run past them before they were able to fire at you. You now have a chance to 180 and take a shot at them before repeating the process, or at the very least have given yourself a bit of a lead in the run-away on them as well as have made them waste ammo in their gun.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;So if someone has a shotgun and is chasing you and alls you have is your handgun, employ this strategy and repeat it until they waste all their shotgun shells or get frustrated and go after someone else. Then you can have a better shot at taking them on without risking your health in the process.&lt;/span&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;&lt;strong&gt;12) Suicide can be a good thing&lt;/strong&gt;.&lt;/span&gt;&lt;/span&gt; If you're low on life and there's no heals around and the other team is close by, suiciding can be your best option. But, the only way to actively suicide is to make sure you don't land in the 'Dying' Status otherwise they can get the melee kill bonus. Some ways of suiciding without the Dying Status is to get yourself into the red then blow yourself up with an explosive round, flame round, proximity mine, grenade, or incindinary grenade. Whatever will make you die without putting you in Dying Status. You might lose a gun but at least you respawn with full health and ammo and the other team gets no points for your death.&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;On the same token, if you're on Experimental Facility or Missile Area, there are two little glitches for when you die. Running into the furnace on Missile Area is the easiest way to instant kill yourself without allowing your opponent any melee opportunities. As an added benefit, no weapons can drop in the furnace so you don't have to worry about losing a rocket launcher for the opponent to pick up if you kill yourself this way. The same applies to the Elevator on Experimental Facility. While you can't kill yourself with the Elevator, if you should happen to die while in the Elevator, no weapons will drop in there for the opponents. So use these to your advantage&lt;/span&gt;.&lt;/span&gt;&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-2659989322757501703?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/2659989322757501703/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2009/10/survivors-begginers-tips.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/2659989322757501703'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/2659989322757501703'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2009/10/survivors-begginers-tips.html' title='Survivors Beginners Tips'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-649912351972196761</id><published>2009-10-04T13:03:00.000-07:00</published><updated>2010-07-25T15:17:08.717-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='BT: Slayers'/><title type='text'>Slayers Beginners Tips</title><content type='html'>&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 12"&gt;&lt;meta name="Originator" content="Microsoft Word 12"&gt;&lt;link rel="File-List" href="file:///C:%5CDOCUME%7E1%5COwner%5CLOCALS%7E1%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_filelist.xml"&gt;&lt;link rel="themeData" href="file:///C:%5CDOCUME%7E1%5COwner%5CLOCALS%7E1%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_themedata.thmx"&gt;&lt;link rel="colorSchemeMapping" href="file:///C:%5CDOCUME%7E1%5COwner%5CLOCALS%7E1%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_colorschememapping.xml"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt; 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line-height: normal; color: rgb(255, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;1)&lt;/span&gt; &lt;span style="font-weight: bold;font-size:130%;" &gt;The focus of Slayers is basically identical to Mercenaries. &lt;/span&gt;&lt;span style="font-style: italic;"&gt;You're there to kill as many Majini and bosses as possible to wrack up a good combo and high score. Killing players is available, but, it is NOT worth it and is NOT the focus of Slayers. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal; color: rgb(255, 0, 0);"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal; font-style: italic; color: rgb(255, 0, 0);"&gt;You only get 1000 points per player you kill in Slayers. So even if you kill 5 players in a row, that's only 5000 points you've gained. If the other team has a 20+ combo going on Majini and has killed a boss, they've already nearly doubled the points you got solely for player killing. If you wish to kill other players, play Survivors.&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal; color: rgb(255, 255, 255);"&gt;&lt;span style="font-size:180%;"&gt;2)&lt;/span&gt; &lt;span style="font-weight: bold;font-size:130%;" &gt;The general rule of thumb in Slayers regarding player killing is don't iniate it, simply retaliate.&lt;/span&gt; &lt;span style="font-style: italic;"&gt;If someone kills you, return the favor. But, as long as they're not trying to kill you, leave them alone. Focus on your combo and enemies, ignore the players, they're not important. If you happen to get hit by a stray bullet or arrow from a player, don't jump to return fire. It happens. If you see yourself getting actively hit repeatedly by another player, or killed, all bets are off and you should kindly return the favor, but, it's very possible for someone to hit you by accident when trying to grab a majini or boss near you. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal; font-style: italic; color: rgb(255, 255, 255);"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal; font-style: italic; color: rgb(255, 255, 255);"&gt;Be Wary, just because someone runs next to you does not mean it's open season on them. Give them the benefit of the doubt. Even if they ARE a player killer and kill you, it's 1000 points, that's nothing at all. It's better to give benefit of the doubt and allow yourself to be killed once to prove they are indeed player killers before rushing to return fire on them. &lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal; font-style: italic; color: rgb(255, 255, 255);"&gt;Many times people will see you and simply assume you're coming to them to kill them. Run past them and avoid them and show them you're not out to get them and are trying to get enemies. If they're not a douche bag, they'll leave you alone and stop firing at you.&lt;span style=""&gt;  &lt;/span&gt;If you have to take a few hits to get that message across, again, it's all for the better. But as mentioned, if they kill you or actively seek you out, feel free to punish them for their player killing ways.&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal; color: rgb(255, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;3)&lt;/span&gt; &lt;span style="font-weight: bold;font-size:130%;" &gt;STARS Wesker is not the be all/end all of Slayers. &lt;/span&gt;&lt;span style="font-style: italic;"&gt;You may think his Hydra and L. Hawk make him invincible but they do not. Tribal Sheva and STARS Chris for example can punish STARS Wesker EASILY. So before you decide you're going to run up and try to kill everyone with STARS Wesker, don't. STARS Chris and Tribal Sheva will make you regret it.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal; color: rgb(255, 255, 255);"&gt;&lt;span style="font-size:180%;"&gt;4)&lt;/span&gt; &lt;span style="font-weight: bold;font-size:130%;" &gt;Safari Chris comes with two Rocket Launchers. Sounds like an easy way to kill other players and dominate the match right? WRONG. NEVER EVER use his rocket launchers on other players.&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Again, you ONLY get 1000 points for killing a player. So you just wasted a rocket JUST for 1000 points. Aka you threw your rocket away for NOTHING. Save the rockets for bosses. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal; font-style: italic; color: rgb(255, 255, 255);"&gt;That's 2 instant boss kills you have as Safari Chris which means WAY more points for you. Don't be stupid. Even if someone is trying to player kill you, don't get desperate and try to take revenge with a rocket, take the death if you have to. Again, they only get 1000 points for it, while you can save your rocket for a boss and get back that 1000 points and them some. &lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal; font-style: italic; color: rgb(255, 255, 255);"&gt;Again, don't be stupid.&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal; color: rgb(255, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;5)&lt;/span&gt; &lt;span style="font-weight: bold;font-size:130%;" &gt;Timers may look appealing, especially if you've just come from Mercenaries, but, in Slayers, Timers are actually a BAD thing to collect unless you HAVE to. &lt;/span&gt;&lt;span style="font-style: italic;"&gt;Just because you see a timer in front of you doesn't mean you should grab it. You might think everyone is expecting you to and it's the 'right' thing to do, but, it's not. You win slayers by being the player or team with the most points when time is over. The longer you stretch out the match, the more time you give your opponents to catch up to you. Not to mention the 150 enemy rule from mercenaries still applies here. So with 4 people killing things on the mpa, those 150 enemies will go FAST. Now if you've gotten 7-10 minutes in a match, you'll spend at least 4 minutes running around with NO enemies to kill. You're just wasting everyones time, including your own. Never touch Timers in Slayers unless there's 30 seconds left and you're in last place.Then grab 'one' timer to try and give you a few more seconds to gain the lead. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal; font-style: italic; color: rgb(255, 0, 0);"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal; font-style: italic; color: rgb(255, 0, 0);"&gt;Timers again, are a last resort to help you fight back into the lead. Never grab all of them or multiples at once. 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  &lt;w:lsdexception locked="false" priority="37" name="Bibliography"&gt;   &lt;w:lsdexception locked="false" priority="39" qformat="true" name="TOC Heading"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Font Definitions */  @font-face 	{font-family:"Cambria Math"; 	panose-1:2 4 5 3 5 4 6 3 2 4; 	mso-font-charset:1; 	mso-generic-font-family:roman; 	mso-font-format:other; 	mso-font-pitch:variable; 	mso-font-signature:0 0 0 0 0 0;} @font-face 	{font-family:Calibri; 	panose-1:2 15 5 2 2 2 4 3 2 4; 	mso-font-charset:0; 	mso-generic-font-family:swiss; 	mso-font-pitch:variable; 	mso-font-signature:-1610611985 1073750139 0 0 159 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-unhide:no; 	mso-style-qformat:yes; 	mso-style-parent:""; 	margin-top:0in; 	margin-right:0in; 	margin-bottom:10.0pt; 	margin-left:0in; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:"Calibri","sans-serif"; 	mso-ascii-font-family:Calibri; 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	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-qformat:yes; 	mso-style-parent:""; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin-top:0in; 	mso-para-margin-right:0in; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0in; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:"Calibri","sans-serif"; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:"Times New Roman"; 	mso-fareast-theme-font:minor-fareast; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify; line-height: normal; color: rgb(255, 255, 255);"&gt;&lt;span style="font-size:180%;"&gt;6)&lt;/span&gt; &lt;span style="font-weight: bold;font-size:130%;" &gt;Along with Timers, Melee kills are another thing you should try to avoid if possible.&lt;/span&gt; &lt;span style="font-style: italic;"&gt;While in Mercenaries they mean everything, they apply the same rule as above because they add more time. You actually 'want' the match to be over as fast as possible while you get a quick lead and try to hold it. The more time you give the clock, the more time you give your opponents to catch up and take the lead over you. So try not to be adding +5 seconds to the clock by melee'ing enemies if you can avoid it. Just unload your weapons quickly and effectively and move on to the next enemy.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal; color: rgb(255, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;7)&lt;/span&gt; &lt;span style="font-weight: bold;font-size:130%;" &gt;There is no reason to pick up every item you see on the floor.&lt;/span&gt; &lt;span style="font-style: italic;"&gt;If the ammo is not for your gun, don't pick it up unless your partner has that gun and you plan to give that ammo to them at some point. You're wasting inventory slots.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal; color: rgb(255, 255, 255);"&gt;&lt;span style="font-size:180%;"&gt;8)&lt;/span&gt; &lt;span style="font-weight: bold;font-size:130%;" &gt;T&lt;/span&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;his applies to both Slayers and Survivors. If you're playing free for all in either mode (No Teams) and are put into dying status. If another player is right next to you and about tomelee you, do NOT bother mashing on B to resucitate yourself.&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Even if you manage to get out of dying, you're going to take that melee hit and be put right back into it. So alls you're doing is handing your opponent 2 melee kills for the price of one. If there's no players around trying to kill you, go nuts mashing B to revive yourself, otherwise, just let yourself die. It's the much better option.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal; color: rgb(255, 0, 0);"&gt;&lt;span style="font-size:180%;"&gt;9)&lt;/span&gt; &lt;span style="font-weight: bold;font-size:130%;" &gt;If you pick up a combo bonus, don't waste it.&lt;/span&gt; &lt;span style="font-style: italic;"&gt;When you see 'COMBO TIME" flashing in the top corner of your screen, it's there for a reason. Go nuts trying to kill as many majini as you can. You'll get a 1000 point bonus for every majini you kill in a succesful combo during this time, on top of the normal points you'd get for doing that.&lt;/span&gt;&lt;span style="font-style: italic;"&gt;  &lt;/span&gt;&lt;span style="font-style: italic;"&gt;There's zero reason to waste free point multipliers like that. So make an honest effort to take advantage of it. Combo Times do not stack, so don't pick up 2 at once, it's a waste.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal; font-style: italic; color: rgb(255, 0, 0);"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal; font-style: italic; color: rgb(255, 0, 0);"&gt;However, do try to get to them as fast as possible in Slayers as you want those multipliers for 'you', you don't want your opponent to have them. Even if they do go to waste, at least your opponent wasn't able to get the multiplier either.&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal;"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; line-height: normal; color: rgb(255, 255, 255);"&gt;&lt;span style="font-size:180%;"&gt;10)&lt;/span&gt; &lt;span style="font-weight: bold;font-size:130%;" &gt;Find a spot and hold your position there&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;travel back and forth between one decently large area, and let your partner take another area. Farm that area for enemies. Don't sit together in one spot, you'll never get a high combo like that.&lt;/span&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-649912351972196761?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/649912351972196761/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2009/10/slayers-beginners-tips.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/649912351972196761'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/649912351972196761'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2009/10/slayers-beginners-tips.html' title='Slayers Beginners Tips'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2753761759991334363.post-5224843769410953644</id><published>2009-01-10T03:12:00.000-08:00</published><updated>2012-01-10T03:29:02.858-08:00</updated><title type='text'>You Can Do Anything with a Sonic Boom!</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-MDP7F1ZprDk/TwwemxD6tEI/AAAAAAAAAP4/LXyOupECL9g/s1600/SonGenIm2.png"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-kqd-wmmquJ4/TwwefRbQ1VI/AAAAAAAAAPs/BlLMJEGYwxo/s1600/SonGenIm1.png"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-gPA4ZSiotYM/TwweVx0ez6I/AAAAAAAAAPg/YmEUscm6bzw/s1600/SonicGenBan.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 189px;" src="http://4.bp.blogspot.com/-gPA4ZSiotYM/TwweVx0ez6I/AAAAAAAAAPg/YmEUscm6bzw/s400/SonicGenBan.png" alt="" id="BLOGGER_PHOTO_ID_5695960988216381346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Sonic Generations Review&lt;br /&gt;&lt;br /&gt;By Mike McSulla&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What's that you say, yet another Sonic game has been released? Well then obviously it's going to be the bees knees and bring Sonic back to his former glory! Or oh wait no, it's going to be the suckiest suck that ever did suck. That's pretty much the clear cut Black &amp;amp; White, love/hate relationship that Sonic has with his fanbase. There's almost no middle ground.&lt;br /&gt;&lt;br /&gt;Each and every new Sonic game that comes out gets billed by his fans as showing so much potential and promise and being a revival to his former glory while other fans whine and moan that it looks terrible and lacks the physics they love from the genesis games. When the game finally releases, it's much the same. Some fans cream themselves with joy, professing it as the greatest Sonic game ever, while the rest berate and disown it. A few months later, most of the fans are off repeating the cycle looking at screens and trailers of a new Sonic game while taking pot shots at the previous entry, even if they loved it previously.&lt;br /&gt;&lt;br /&gt;It would seem Sonic really can't win. When Sega makes a 3D Sonic game, fans whine they want 2d, when Sega makes a 2D sonic game, fans whine they want 3D. When Sega includes Sonic's friends, Fans whine they want just Sonic. When Sega gives just Sonic, fans whine they want his friends. Nothing Sega can do will ever likely please Sonic's fanbase because the fanbase is in fact so all over the place they don't know what they want and can never actually agree with each other on what the best direction for Sonic is.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-kqd-wmmquJ4/TwwefRbQ1VI/AAAAAAAAAPs/BlLMJEGYwxo/s1600/SonGenIm1.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://4.bp.blogspot.com/-kqd-wmmquJ4/TwwefRbQ1VI/AAAAAAAAAPs/BlLMJEGYwxo/s400/SonGenIm1.png" alt="" id="BLOGGER_PHOTO_ID_5695961151319364946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And for this very reason, Sonic Generations exists. Sonic Generations is Sega's best attempt at trying to appease all of Sonic's fanbase at once in the only way they can possibly think of, mixing and matching every aspect of Sonic's history altogether in one game.&lt;br /&gt;&lt;br /&gt;Sonic Generations allows you to play as both Classic Sonic and Modern Sonic in full on remakes and reimaginings of levels throughout Sonic's entire history. From Green Hill Zone all the way to Planet Wisp, there's a little something for every Sonic fan on the planet. The question is, how well does it work?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-MDP7F1ZprDk/TwwemxD6tEI/AAAAAAAAAP4/LXyOupECL9g/s1600/SonGenIm2.png"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Graphically speaking, Sonic Generations sports some pretty nice visuals It's nothing you haven't seen before, but, it works for the game. It manages to blend both the past and the present together well in one uniform art style without making either really feel out of place. Levels are lush and detailed and look great even when blurred due to Sonic's ever increasing speed throughout them.&lt;br /&gt;&lt;br /&gt;Character models are as good as they've ever been and each stands out on their own andholds presence despite the numerous Hedgehogs and animals abound. Enemies often act and\ attack in similiar fashions, yet again, are varied and unique enough in their appearances to be easily recognizable from their own era that you never truly confuse any of them or feel like they're recycled.&lt;br /&gt;&lt;br /&gt;The cut scenes are colorful and vivid and work well to tell the story while again, merging the era's together in a wonderous fashion. Dr. Robotnik looks and feels right in place with Dr. Eggman despite their vastly different appearances and art styles.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sound wise, all the classic sound effects are as present as ever in crisp high quality. All the classic buzzers, bumpers, spin dashes and rings you come to expect are there along with the usual fare from Sonic &amp;amp; friends on the voice acting front. Roger Craig Smith (best known for his role as Chris Redfield in Resident Evil 5) takes over as the voice of Sonic for this installment and he does a pretty sound job. While he's certainly not the best Sonic ever to grace the mic, he does a great job of keeping what we know and love about Sonic while adding his own touches.&lt;br /&gt;&lt;br /&gt;The soundtrack to the game is one of it's best offerings. It features tons of classic themes from every Sonic Game to date. From Sonic Boom to All Hail Shadow, there's tons of nostalgia for any Sonic Audiophile. Each level also has two versions of each theme to accompany its prospective Hedgehog. Classic levels feature Classic tunes for Classic Sonic while Modern Sonic gets a more modern remix of the song for his Modern Levels. On the same token, Modern levels feature the original song for Modern Sonic with a Classic remix for Classic Sonic versions of those levels. And best of all, you can unlock new songs that you can choose for each level at your leisure. So if you wanna run through Chemical Plant Zone while blaring Super Sonic Racing, you'd be hard pressed to find someone to stop you.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-MDP7F1ZprDk/TwwemxD6tEI/AAAAAAAAAP4/LXyOupECL9g/s1600/SonGenIm2.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 210px;" src="http://4.bp.blogspot.com/-MDP7F1ZprDk/TwwemxD6tEI/AAAAAAAAAP4/LXyOupECL9g/s400/SonGenIm2.png" alt="" id="BLOGGER_PHOTO_ID_5695961280070464578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now, most importantly is the gameplay. As previously mentioned, Sonic Generations takes the dual approach to everything in this game. There's 3 levels from each of the 3 era's in Sonic's history. From the Genesis Era, to the Dreamcast Era, to the current gen era, everything that ever was Sonic has been represented. Furthermore, there's 2 versions of each level, a classic version and a modern version.&lt;br /&gt;&lt;br /&gt;You'll start out playing a full on remake that turns into a reimagined recreation of Green Hill Zone as Classic Sonic that will fill your nostalgia goggles with tears. From there, you'll move on to re-exploring Green Hill Zone in a more Modern themed version of the level suited to Sonic Unleashed types of gameplay. Both levels emphasize their respective types of gameplay and feel unique, never redundant to one another.&lt;br /&gt;&lt;br /&gt;At the end of each Era is a reimagined Boss Battle with a famous boss from that Era. Some of these boss battles are extremely fun to relive and experience all over again in completely new ways. As well, there's also Rival battles hidden throughout the hub world that allow for mini-boss battles with classic rivals like Metal Sonic and more.&lt;br /&gt;&lt;br /&gt;The Hub World is your base of operations where you'll switch between Classic and Modern Sonic at will, access levels and explore to unlock additional missions, collectibles and music, talk to Sonic's friends and gain most of your replay value from.&lt;br /&gt;&lt;br /&gt;Each Era requires you to beat all of it's levels and at least one mission to proceed forward to the boss of that Era. Unlike previous Sonic games like Sonic Unleashed or Secret Rings which forced it's missions upon you to continue, Sonic Generations leaves it entirely optional, the way it should be.&lt;br /&gt;&lt;br /&gt;Fans of Sonic's Friends will be happy to know they are 'all' in the game and each have one mission dedicated to them. Each Friend Mission is unique and focus' on that friends Ability. From Knuckles digging ability to Amy's pika pika hammer to Charmy's flying, they're all represented and offer some fan service to the fans that crave and enjoy interaction with Sonic's pals, while at the same time not forcing them onto the player in any fashion and detracting from Sonic's experience in of itself.&lt;br /&gt;&lt;br /&gt;This is again, Sega's attempt at appeasing all sides of the fanbase and giving everyone a little bit of what they want so that everyone can be happy. And the fact is, it works really well. The game is in actuality, fun. There's plenty of classic and modern nostalgia to be had, with an interesting yet not overly complicated storyline that again,, appeases those who want simplistic genesis era storylines and those who loved the epic adventure storylines at the same time.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-petibYdWsMA/TwweswlTRQI/AAAAAAAAAQE/cvtj5RlyrDo/s1600/SonGenIm3.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 219px;" src="http://1.bp.blogspot.com/-petibYdWsMA/TwweswlTRQI/AAAAAAAAAQE/cvtj5RlyrDo/s400/SonGenIm3.png" alt="" id="BLOGGER_PHOTO_ID_5695961383021266178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The game is also filled with self-reference to tons of Sonic's past. Little things like Eggman mentioning that no one calls him Dr. Robotnik anymore and tons more help share and celebrate all that is Sonic in a friendly and fun way.&lt;br /&gt;&lt;br /&gt;None of the levels are ever too short or too long. They all come out feeling just right. Controls for the most part are spot on and don't manage to cause too many unjustified deaths that the series has been plagued with since it with 3D. They still happen, and there are indeed some levels (Planet Wisp ;cough;) that will make you wanna throw your controller against the wall and scream in frustration. Yet, it's extremely minor and so infrequent that it actually comes across as no worse than most games for once.&lt;br /&gt;&lt;br /&gt;Sonic Generations is a wonderful trip down memory lane that truly does celebrate Sonic's legacy. It doesn't offer anything innovative or new to the series, but, it happily marries everything that both fanbases love in a simple way that just really works very well. Is the game going to revive Sonic to his former Glory and innovate a new era for the series? No. But, that's ok. The game is fun and a great fan service and in the end, that's all that really matters.&lt;br /&gt;&lt;br /&gt;Unfortunately though, despite all of this, Sonic Generations is destined to be the next on a long list of games berated by fans. This is simply because the Sonic Fanbase will never be pleased with and will never agree on what they want. They're so split down the center that nothing Sega can ever do will ever make them truly happy and thus Sonic games will continue to receive mediocre attention at best for this very reason, even when they actually do accomplish their goal.&lt;br /&gt;&lt;br /&gt;And it's for this very reasont that Sonic will never ever truly get anywhere further than where he currently is. Because it's a lose/lose situation and the fanbase has given Sega such mixed feedback on what direction to take the series that Sega honestly has no clue where to go or what to do, and nothing they do will ever be enough. It's no wonder Sega has experimented with the format so often. Sonic Generations is honestly the best we could hope for and the greatest middle ground they'll ever create for the series. So Sonic Fans, try to be happy for once and enjoy the game for what it is instead of complaining that the physics aren't perfect or the speed is too fast/slow or any other of the plethora of innane complaints that are spouted daily. The game isn't perfect, but, neither were the Genesis ones. The one thing they all have in common though is that they're all fun. Vask in that, forget the rest.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Pros:&lt;br /&gt;&lt;br /&gt;-Wonderful Mix of Classic and Modern gameplay&lt;br /&gt;-Amazing Soundtrack&lt;br /&gt;-Tons of Fan Service&lt;br /&gt;&lt;br /&gt;Cons:&lt;br /&gt;&lt;br /&gt;-Tedious Missions like Vector's&lt;br /&gt;-Level Choices Included are up for Debate&lt;br /&gt;-Planet Wisp....&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Final Rating: 4/5 Stars&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;------------&lt;br /&gt;&lt;br /&gt;Excerpt: You Can Do Anything with a Sonic Boom!&lt;br /&gt;&lt;br /&gt;Categories: News, Featured, Reviews, Xbox 360, Playstation 3&lt;br /&gt;Labels: Sonic, Hedgehog, Xbox, Playstation, Generations, Eggman, Robotnik, Classic, Modern&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2753761759991334363-5224843769410953644?l=re5versus.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://re5versus.blogspot.com/feeds/5224843769410953644/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://re5versus.blogspot.com/2012/01/you-can-do-anything-with-sonic-boom.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/5224843769410953644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2753761759991334363/posts/default/5224843769410953644'/><link rel='alternate' type='text/html' href='http://re5versus.blogspot.com/2012/01/you-can-do-anything-with-sonic-boom.html' title='You Can Do Anything with a Sonic Boom!'/><author><name>IkariKH</name><uri>http://www.blogger.com/profile/05356561384842425248</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-gPA4ZSiotYM/TwweVx0ez6I/AAAAAAAAAPg/YmEUscm6bzw/s72-c/SonicGenBan.png' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
